Android實現漸變色水波紋效果

本文實例為大傢分享瞭Android實現漸變色水波紋效果的具體代碼,供大傢參考,具體內容如下

項目中使用到的效果,效果圖如下:

代碼實現:

public class WaveView extends View {
    private Paint mPaint, mCriclePaint, mTextPaint;
    // 傾斜或旋轉、快速變化,當在屏幕上畫一條直線時, 橫豎不會出現鋸齒,
    // 但是當斜著畫時, 就會出現鋸齒的效果,所以需要設置抗鋸齒
    private DrawFilter mDrawFilter;
 
    private int mTotalHeight, mTotalWidth;
    private int mXoffset = 0;
    private float[] mPointY;
    private float[] mDaymicPointY;
    private int currentIndex = 1;
    private  int currentColor=0xaa3bb6e7;
    //波浪線移動速度
    private static final int X_SPEED = 20;
    private int percent;
 
    public void setPercent(int percent) {
        this.percent = percent;
    }
 
    public WaveView(Context context) {
        super(context);
        init();
    }
 
    public int getCurrentIndex() {
        return currentIndex;
    }
 
    public void setCurrentIndex(int currentIndex) {
        this.currentIndex = currentIndex;
        if (currentIndex==1){
            currentColor = 0xaa3bb6e7;
        }else if(currentIndex==2){
            currentColor = 0xaa3c3c3c;
        }else if (currentIndex==3){
            currentColor = 0xaa724527;
        }
    }
 
    public WaveView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }
 
    public WaveView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }
 
    private void init() {
        //圖片線條(通用)的抗鋸齒需要另外設置
        mDrawFilter = new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
        //實例化一個畫筆
        mPaint = new Paint();
        //去除畫筆鋸齒
        mPaint.setAntiAlias(true);
        //設置畫筆風格為實線
        mPaint.setStyle(Paint.Style.FILL);
        //設置畫筆顏色
        mPaint.setColor(Color.GREEN);
        //實例化圓的畫筆
        mCriclePaint = new Paint(mPaint);
        mCriclePaint.setColor(Color.parseColor("#88dddddd"));
        mCriclePaint.setAlpha(255);
        //實例化文字畫筆
        mTextPaint = new Paint();
        mTextPaint.setAntiAlias(true);
    }
 
    LinearGradient linearGradient;
 
    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //去除鋸齒
        canvas.setDrawFilter(mDrawFilter);
        runWave();
        int canvasWidth = canvas.getWidth();
        int canvasHeight = canvas.getHeight();
        int layerId = canvas.saveLayer(0, 0, canvasWidth, canvasHeight, null, Canvas.ALL_SAVE_FLAG);
        // canvas.drawCircle(mTotalWidth / 2, mTotalHeight / 2, mTotalWidth / 2, mCriclePaint);
        //設置顏色混合模式
        // mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
        //高減去寬除以2使水波紋底部在圓底部,動態改變percent值,在Y軸上變化
        //畫進度條
        //aa3c3c3c
        //aa724527
        final int c = currentColor;
        int colorSweep[] = {c,Color.TRANSPARENT};
        //設置漸變色
        linearGradient = new LinearGradient(0, mTotalHeight-percent*mTotalHeight/100-80,0,mTotalHeight, colorSweep, null, Shader.TileMode.MIRROR);
 
        mPaint.setShader(linearGradient);
        for (int i = 0; i < mTotalWidth; i++) {
 
            canvas.drawLine(i, mTotalHeight - mDaymicPointY[i] - (mTotalHeight - mTotalWidth) / 2 - percent * mTotalWidth / 100, i, mTotalHeight - (mTotalHeight - mTotalWidth) / 2, mPaint);
        }
//        RoundLightBarView
        //最後將畫筆去除Xfermode
        // mPaint.setXfermode(null);
        canvas.restoreToCount(layerId);
        //改變兩條波紋的移動點
        mXoffset += X_SPEED;
        //如果已經移動到末尾處,則到頭重新移動
        if (mXoffset > mTotalWidth) {
            mXoffset = 0;
        }
        String text = percent + " ";
 
        mTextPaint.setColor(Color.WHITE);
        mTextPaint.setTextSize(180);
        float textLength = mTextPaint.measureText(text);
        int textY = mTotalHeight - percent * mTotalHeight / 100;
        if (textY < 180) {
            textY = 180;
        }
        if (textY > mTotalHeight - 80) {
            textY = mTotalHeight - 80;
        }
        canvas.drawText(text, (mTotalWidth - textLength) / 2, textY, mTextPaint);
        mTextPaint.setTextSize(90);
        String aText = percent < 10 ? "     %" : percent < 100 ? "          %" : "              %";
//4 9 13
        canvas.drawText(aText, (mTotalWidth - textLength) / 2, textY, mTextPaint);
//        LogUtils.d("totalWdith:"+mTotalWidth+"---totalH:"+mTotalHeight);
        //引起view重繪
        postInvalidateDelayed(300);
    }
 
    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        mTotalHeight = h;
        mTotalWidth = w;
        //數組的長度為view的寬度
        mPointY = new float[w];
        mDaymicPointY = new float[w];
        //這裡我們以view的總寬度為周期,y = a * sin(2π) + b
        for (int i = 0; i < mTotalWidth; i++) {
            mPointY[i] = (float) (20 * (Math.sin(2 * Math.PI * i / w)));
        }
    }
 
    private void runWave() {
        // 超出屏幕的挪到前面,mXoffset表示第一條水波紋要移動的距離
        int yIntelrval = mPointY.length - mXoffset;
        //使用System.arraycopy方式重新填充第一條波紋的數據
        System.arraycopy(mPointY, 0, mDaymicPointY, mXoffset, yIntelrval);
        System.arraycopy(mPointY, yIntelrval, mDaymicPointY, 0, mXoffset);
    }
}

實現原理:

1、首先波浪的繪制是很多個豎直的線,並通過正弦坐標轉換坐標實現。

2、漸變色通過設置畫筆LinearGradient實現。

以上就是本文的全部內容,希望對大傢的學習有所幫助,也希望大傢多多支持WalkonNet。

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