基於C語言實現鉆石棋遊戲的示例代碼
遊戲規則
這是一個單人鉆石棋遊戲,遊戲中有兩種顏色的棋子:紅色和綠色。每個玩傢在遊戲進行中輪流選擇一個空格,並在該空格上放置自己的棋子。遊戲的目的是盡可能地連成一條長的直線,使該直線的顏色與你的棋子顏色相同。如果所有格子都被填滿,遊戲將結束。最後,顯示遊戲結束的消息。註意:不能在已經被占用的格子上放置棋子。遊戲勝利條件
勝利的條件是在棋盤上連成一條長度大於或等於5個格子的直線,且該直線上所有格子的顏色都相同。當一方玩傢連成勝利直線後,遊戲將結束並顯示遊戲結束的消息。
實現代碼
#define _CRT_SECURE_NO_WARNINGS #include <graphics.h> #include <conio.h> #include <stdlib.h> #include <time.h> #define ROWS 8 #define COLUMNS 8 #define CELL_SIZE 50 int board[ROWS][COLUMNS]; void init_board() { for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLUMNS; j++) { board[i][j] = rand() % 3; } } } void draw_board() { for (int i = 0; i <= ROWS; i++) { line(0, i * CELL_SIZE, COLUMNS * CELL_SIZE, i * CELL_SIZE); } for (int i = 0; i <= COLUMNS; i++) { line(i * CELL_SIZE, 0, i * CELL_SIZE, ROWS * CELL_SIZE); } for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLUMNS; j++) { if (board[i][j] == 1) { setfillcolor(RED); fillcircle(j * CELL_SIZE + CELL_SIZE / 2, i * CELL_SIZE + CELL_SIZE / 2, CELL_SIZE / 2 - 5); } else if (board[i][j] == 2) { setfillcolor(GREEN); fillcircle(j * CELL_SIZE + CELL_SIZE / 2, i * CELL_SIZE + CELL_SIZE / 2, CELL_SIZE / 2 - 5); } } } } bool check_valid_move(int row, int col) { return row >= 0 && row < ROWS && col >= 0 && col < COLUMNS && board[row][col] == 0; } bool make_move(int row, int col, int player) { if (check_valid_move(row, col)) { board[row][col] = player; return true; } return false; } bool check_game_over() { for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLUMNS; j++) { if (board[i][j] == 0) { return false; } } } return true; } int check_win(int row, int col) { int i, j, color = board[row][col]; // 檢查該點所在行是否有5個相連的棋子 for (i = row - 4; i <= row; i++) { if (i >= 0 && i + 4 < ROWS) { int count = 0; for (j = i; j <= i + 4; j++) { if (board[j][col] == color) { count++; } } if (count == 5) { return 1; } } } // 檢查該點所在列是否有5個相連的棋子 for (i = col - 4; i <= col; i++) { if (i >= 0 && i + 4 < COLUMNS) { int count = 0; for (j = i; j <= i + 4; j++) { if (board[row][j] == color) { count++; } } if (count == 5) { return 1; } } } // 檢查該點所在主對角線是否有5個相連的棋子 for (i = row - 4, j = col - 4; i <= row && j <= col; i++, j++) { if (i >= 0 && i + 4 < ROWS && j >= 0 && j + 4 < COLUMNS) { int count = 0; int x, y; for (x = i, y = j; x <= i + 4 && y <= j + 4; x++, y++) { if (board[x][y] == color) { count++; } } if (count == 5) { return 1; } } } // 檢查該點所在副對角線是否有5個相連的棋子 for (i = row - 4, j = col + 4; i <= row && j >= 0; i++, j--) { if (i >= 0 && i + 4 < ROWS && j >= 0 && j - 4 < COLUMNS) { int count = 0; int x, y; for (x = i, y = j; x <= i + 4 && y >= j - 4; x++, y--) { if (board[x][y] == color) { count++; } } if (count == 5) { return 1; } } } return 0; } int main() { srand(time(0)); init_board(); initgraph(COLUMNS * CELL_SIZE + 100, ROWS * CELL_SIZE + 100); draw_board(); settextcolor(DARKGRAY); settextstyle(20,0,_T("宋體")); outtextxy(COLUMNS * CELL_SIZE - 200, ROWS * CELL_SIZE+20, "公眾號:C語言研究"); int player = 1; ExMessage m; while (!check_game_over()) { m = getmessage(EX_MOUSE | EX_KEY); if (m.message == WM_LBUTTONDOWN) { int x = m.x; int y = m.y; int row = y / CELL_SIZE; int col = x / CELL_SIZE; if (make_move(row, col, player)) { draw_board(); if (check_win(row, col)) { settextstyle(64, 0, "黑體"); const char *player_string; if (player == 1) { player_string = "紅棋"; } else { player_string = "綠棋"; } char win_message[100]; strcpy(win_message, "玩傢"); strcat(win_message, player_string); strcat(win_message, "獲勝!"); outtextxy(COLUMNS * CELL_SIZE / 2 - 100, ROWS * CELL_SIZE / 2 - 50, win_message); _getch(); closegraph(); return 0; } player = player == 1 ? 2 : 1; } } } settextstyle(64, 0, "黑體"); outtextxy(COLUMNS * CELL_SIZE / 2 - 100, ROWS * CELL_SIZE / 2 - 100, "遊戲結束"); _getch(); closegraph(); return 0; }
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