C/C++實現推箱子小遊戲
本文實例為大傢分享瞭C/C++實現推箱子小遊戲的具體代碼,供大傢參考,具體內容如下
效果演示
實現功能
如上圖所示。按鍵控制小豬的運動,推箱子到達目的地。
如何實現
1.首先思考要保存箱子,小豬等信息,添加多個map可以用到三維數組。
2.定義小豬,箱子,墻,空地等信息在三維數組裡的數值。
空地 0
墻 1
目的地 2
箱子 3
豬 4 2+4=6 豬到達目的地也顯示豬
箱子到達目的地 2+3=5
3.按鍵實現推箱子運動。
考慮多種情況:
①.小豬的運動(空地,目的在)
②.小豬推箱子運動(空地,目的地)
用三維數組保存map信息:這裡我隻做瞭兩種圖,可自行添加
int backgrand[MAP][ROW][COL] =//map圖 { { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 0, 0, 1, 1, 1, 0, 0, 3, 1, 1, 1, 1, 2, 3, 0, 4, 0, 0, 1, 1, 0, 1, 0, 3, 3, 2, 1, 1, 1, 0, 3, 2, 0, 0, 1, 1, 0, 0, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 2, 0, 0, 0, 1, 1, 1, 0, 0, 3, 0, 1, 1, 1, 2, 3, 0, 4, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 3, 2, 3, 0, 1, 1, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, };
繪圖用到瞭easyx庫,加載圖片和繪制窗口隻用到瞭三條語句:很簡單
initgraph();//繪制窗口大小 loadimage();//加載圖片 putinmage();//放出圖片
具體可看代碼!
代碼塊
#include<stdio.h> #include<Windows.h> #include<stdlib.h> #include<time.h> #include<conio.h> #include<graphics.h> #define ROW 8 #define COL 8 #define MAP 2//map個可以自己添加數 int count = 0;//哪個map圖 /* 空地 0 墻 1 目的地 2 箱子 3 豬 4 2+4=6 豬到達目的地也顯示豬 箱子到達目的地 2+3=5 */ IMAGE image1, image2, image3, image4, image5, image6; int backgrand[MAP][ROW][COL] =//map圖 { { 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 2, 0, 0, 1, 1, 1, 0, 0, 3, 1, 1, 1, 1, 2, 3, 0, 4, 0, 0, 1, 1, 0, 1, 0, 3, 3, 2, 1, 1, 1, 0, 3, 2, 0, 0, 1, 1, 0, 0, 2, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, { 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 2, 0, 0, 0, 1, 1, 1, 0, 0, 3, 0, 1, 1, 1, 2, 3, 0, 4, 0, 0, 1, 1, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 3, 2, 3, 0, 1, 1, 0, 0, 0, 0, 2, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1 }, }; int Judge(){//p判斷是否結束一局 int i = 0; for (i = 0; i < ROW; i++){ int j = 0; for (j = 0; j < COL; j++){ if (backgrand[count][i][j] == 3 || backgrand[count][i][j] == 2){//判斷是否還有箱子或者目的地 return 0; } } } return 1; } void Backgrand(){//繪制地圖 int i = 0; for (; i < ROW; i++){ int j = 0; for (; j < COL; j++){ int x = 80 * j;//橫軸是y(列),數軸是x(行)。 int y = 80 * i; switch (backgrand[count][i][j]){ case 0: putimage(x, y, &image3); break; case 1: putimage(x, y, &image1); break; case 2: putimage(x, y, &image6); break; case 3: putimage(x, y, &image4); break; case 4: case 6: putimage(x, y, &image2); break; case 5: putimage(x, y, &image5); break; default: break; } } } } void Keymove(){//按鍵控制豬的運動 int i = 0; int j = 0;//j定義出來瞭,裡面for循環要初始化 for (i = 0; i < ROW; i++){ //找到豬的坐標 for (j = 0; j < COL; j++){ if (backgrand[count][i][j] == 4 || backgrand[count][i][j] == 6){ break; } } if (backgrand[count][i][j] == 4 || backgrand[count][i][j] == 6){ break; } } char key = _getch();//獲得按鍵 switch (key){ case 'w': case 'W': case 72: if (backgrand[count][i - 1][j] == 0 ||\ backgrand[count][i - 1][j] == 2) { backgrand[count][i][j] = backgrand[count][i][j] - 4;//豬運動,豬旁邊是空地或者是目的地 backgrand[count][i - 1][j] = backgrand[count][i - 1][j] + 4; } if (backgrand[count][i - 1][j] == 3 && (backgrand[count][i - 2][j] == 0 || \ backgrand[count][i - 2][j] == 2)) //豬推箱子運動條件,豬旁邊是箱子與上箱子旁邊是空地。 { //後面或的條件要括號括起來 backgrand[count][i][j] = backgrand[count][i][j] - 4; backgrand[count][i - 1][j] = backgrand[count][i - 1][j] + 4; backgrand[count][i - 1][j] -= 3; backgrand[count][i - 2][j] += 3; } if (backgrand[count][i - 1][j] == 5 &&\ backgrand[count][i - 2][j] == 0) //箱子到達目的地,後面還有空的情況 { backgrand[count][i][j] -= 4; backgrand[count][i - 1][j] += 4; backgrand[count][i - 1][j] -= 3; backgrand[count][i - 2][j] += 3; } break; case 's': case 'S': case 80: if (backgrand[count][i + 1][j] == 0 || \ backgrand[count][i + 1][j] == 2) { //豬運動 backgrand[count][i][j] = backgrand[count][i][j] - 4; backgrand[count][i + 1][j] = backgrand[count][i + 1][j] + 4; } if (backgrand[count][i + 1][j] == 3 && (backgrand[count][i + 2][j] == 0 ||\ backgrand[count][i + 2][j] == 2)) { backgrand[count][i][j] = backgrand[count][i][j] - 4; backgrand[count][i + 1][j] = backgrand[count][i + 1][j] + 4; backgrand[count][i + 1][j] -= 3; backgrand[count][i + 2][j] += 3; } if (backgrand[count][i + 1][j] == 5 && \ backgrand[count][i + 2][j] == 0) { backgrand[count][i][j] -= 4; backgrand[count][i + 1][j] += 4; backgrand[count][i + 1][j] -= 3; backgrand[count][i + 2][j] += 3; } break; case 'a': case 'A': case 75: if (backgrand[count][i][j - 1] == 0 || \ backgrand[count][i][j - 1] == 2) { //豬運動 backgrand[count][i][j] = backgrand[count][i][j] - 4; backgrand[count][i][j - 1] = backgrand[count][i][j - 1] + 4; } if (backgrand[count][i][j - 1] == 3 &&\ (backgrand[count][i][j - 2] == 0 ||\ backgrand[count][i][j - 2] == 2)) { backgrand[count][i][j] = backgrand[count][i][j] - 4; backgrand[count][i][j - 1] = backgrand[count][i][j - 1] + 4; backgrand[count][i][j - 1] -= 3; backgrand[count][i][j - 2] += 3; } if (backgrand[count][i][j - 1] == 5 && \ backgrand[count][i][j - 2] == 0) { backgrand[count][i][j] -= 4; backgrand[count][i][j - 1] += 4; backgrand[count][i][j - 1] -= 3; backgrand[count][i][j - 2] += 3; } break; case 'd': case 'D': case 77: if (backgrand[count][i][j + 1] == 0 || \ backgrand[count][i][j + 1] == 2) { //豬運動 backgrand[count][i][j] = backgrand[count][i][j] - 4; backgrand[count][i][j + 1] = backgrand[count][i][j + 1] + 4; } if (backgrand[count][i][j + 1] == 3 && (backgrand[count][i][j + 2] == 0 ||\ backgrand[count][i][j + 2] == 2)) { backgrand[count][i][j] -= 4; backgrand[count][i][j + 1] += 4; backgrand[count][i][j + 1] -= 3; backgrand[count][i][j + 2] += 3; } if (backgrand[count][i][j + 1] == 5 && backgrand[count][i][j + 2] == 0){ backgrand[count][i][j] -= 4; backgrand[count][i][j + 1] += 4; backgrand[count][i][j + 1] -= 3; backgrand[count][i][j + 2] += 3; } break; default: break; } } void Initgraph(){ initgraph(80 * ROW, 80 * COL); loadimage(&image1, "1.jpg");//墻 loadimage(&image2, "2.jpg");//豬 loadimage(&image3, "3.jpg");//空地 loadimage(&image4, "4.jpg");//箱子 loadimage(&image6, "6.jpg");//目的地 loadimage(&image5, "5.jpg");//箱子到目的地 } int main(){ Initgraph(); while (1){ Backgrand(); Keymove(); if (Judge()){ Backgrand(); Sleep(500); count++; } if (count == MAP){ break; } } getchar(); closegraph(); system("pause"); return 0; }
以上就是本文的全部內容,希望對大傢的學習有所幫助,也希望大傢多多支持WalkonNet。