解析C++引用
引言
我選擇寫C++中的引用是因為我感覺大多數人誤解瞭引用。而我之所以有這個感受是因為我主持過很多C++的面試,並且我很少從面試者中得到關於C++引用的正確答案。
那麼c++中引用到底意味這什麼呢?通常一個引用讓人想到是一個引用的變量的別名,而我討厭將c++中引用定義為變量的別名。這篇文章中,我將盡量解釋清楚,c++中根本就沒有什麼叫做別名的東東。
背景
在c/c++中,訪問一個變量隻能通過兩種方式被訪問,傳遞,或者查詢。這兩種方式是:
1.通過值訪問/傳遞變量
2.通過地址訪問/傳遞變量–這種方法就是指針
除此之外沒有第三種訪問和傳遞變量值的方法。引用變量也就是個指針變量,它也擁有內存空間。最關鍵的是引用是一種會被編譯器自動解引用的指針。很難相信麼?
下面是一段使用引用的簡單c++代碼
#include <iostream.h> int main() { int i = 10; // A simple integer variable int &j = i; // A Reference to the variable i j++; // Incrementing j will increment both i and j. // check by printing values of i and j cout<< i << j <<endl; // should print 11 11 // Now try to print the address of both variables i and j cout<< &i << &j <<endl; // surprisingly both print the same address and make us feel that they are // alias to the same memory location. // In example below we will see what is the reality return 0; }
引用其實就是c++中的常量指針。表達式int &i = j;將會被編譯器轉化成int *const i = &j;而引用之所以要初始化是因為const類型變量必須初始化,這個指針也必須有所指。下面我們再次聚焦到上面這段代碼,並使用編譯器的那套語法將引用替換掉。
#include <iostream.h> int main() { int i = 10; // A simple integer variable int *const j = &i; // A Reference to the variable i (*j)++; // Incrementing j. Since reference variables are // automatically dereferenced by compiler // check by printing values of i and j cout<< i << *j <<endl; // should print 11 11 // A * is appended before j because it used to be reference variable // and it should get automatically dereferenced. return 0; }
讀者一定很奇怪為什麼我上面這段代碼會跳過打印地址這步。這裡需要一些解釋。因為引用變量時會被編譯器自動解引用的,那麼一個諸如cout << &j << endl;的語句,編譯器就會將其轉化成語句cout << &*j << endl;現在&*會相互抵消,這句話變的毫無意義,而cout打印的j值就是i的地址,因為其定義語句為int *const j = &i;
所以語句cout << &i << &j << endl;變成瞭cout << &i << &*j << endl;這兩種情況都是打印輸出i的地址。這就是當我們打印普通變量和引用變量的時候會輸出相同地址的原因。
下面給出一段復雜一些的代碼,來看看引用在級聯(cascading)中是如何運作的。
#include <iostream.h> int main() { int i = 10; // A Simple Integer variable int &j = i; // A Reference to the variable // Now we can also create a reference to reference variable. int &k = j; // A reference to a reference variable // Similarly we can also create another reference to the reference variable k int &l = k; // A reference to a reference to a reference variable. // Now if we increment any one of them the effect will be visible on all the // variables. // First print original values // The print should be 10,10,10,10 cout<< i << "," << j << "," << k << "," << l <<endl; // increment variable j j++; // The print should be 11,11,11,11 cout<< i << "," << j << "," << k << "," << l <<endl; // increment variable k k++; // The print should be 12,12,12,12 cout<< i << "," << j << "," << k << "," << l <<endl; // increment variable l l++; // The print should be 13,13,13,13 cout<< i << "," << j << "," << k << "," << l <<endl; return 0; }
下面這段代碼是將上面代碼中的引用替換之後代碼,也就是說明我們不依賴編譯器的自動替換功能,手動進行替換也能達到相同的目標。
#include <iostream.h> int main() { int i = 10; // A Simple Integer variable int *const j = &i; // A Reference to the variable // The variable j will hold the address of i // Now we can also create a reference to reference variable. int *const k = &*j; // A reference to a reference variable // The variable k will also hold the address of i because j // is a reference variable and // it gets auto dereferenced. After & and * cancels each other // k will hold the value of // j which it nothing but address of i // Similarly we can also create another reference to the reference variable k int *const l = &*k; // A reference to a reference to a reference variable. // The variable l will also hold address of i because k holds address of i after // & and * cancels each other. // so we have seen that all the reference variable will actually holds the same // variable address. // Now if we increment any one of them the effect will be visible on all the // variables. // First print original values. The reference variables will have * prefixed because // these variables gets automatically dereferenced. // The print should be 10,10,10,10 cout<< i << "," << *j << "," << *k << "," << *l <<endl; // increment variable j (*j)++; // The print should be 11,11,11,11 cout<< i << "," << *j << "," << *k << "," << *l <<endl; // increment variable k (*k)++; // The print should be 12,12,12,12 cout<< i << "," << *j << "," << *k << "," << *l <<endl; // increment variable l (*l)++; // The print should be 13,13,13,13 cout << i << "," << *j << "," << *k << "," << *l <<endl; return 0; }
我們通過下面代碼可以證明c++的引用不是神馬別名,它也會占用內存空間的。
#include <iostream.h> class Test { int &i; // int *const i; int &j; // int *const j; int &k; // int *const k; }; int main() { // This will print 12 i.e. size of 3 pointers cout<< "size of class Test = " << sizeof(class Test) <<endl; return 0; }
結論
我希望這篇文章能把c++引用的所有東東都解釋清楚,然而我要指出的是c++標準並沒有解釋編譯器如何實現引用的行為。所以實現取決於編譯器,而大多數情況下就是將引用實現為一個const指針。
引用支持c++虛函數機制的代碼
#include <iostream.h> class A { public: virtual void print() { cout<<"A.."<<endl; } }; class B : public A { public: virtual void print() { cout<<"B.."<<endl; } }; class C : public B { public: virtual void print() { cout<<"C.."<<endl; } }; int main() { C c1; A &a1 = c1; a1.print(); // prints C A a2 = c1; a2.print(); // prints A return 0; }
上述代碼使用引用支持虛函數機制。如果引用僅僅是一個別名,那如何實現虛函數機制,而虛函數機制所需要的動態信息隻能通過指針才能實現,所以更加說明引用其實就是一個const指針。
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