Android開發全局音量調整的實現方式詳解

引言

之前參與過一個項目,開發的是一個系統級別的軟件,安裝在定制的設備上,設備沒有控制音量的按鍵,因此軟件需要實現一個在任意頁面都能控制音量的功能。

實現方案是在所有頁面的頂部加上一個觸發音量控制彈窗的按鈕,用戶點擊該按鈕後顯示音量控制彈窗。

全局添加按鈕

參與項目時,已經出瞭第一版瞭,包含的頁面很多,因此一個個頁面去加肯定不合適。項目中所有Activity都繼承瞭一個自定義的BaseActivity,所以隻能在這個BaseActivity中做文章。

Android中,每個Activity都包含一個DecorViewDecorView內部包含一個FrameLayout,可以通過android.R.id.content來獲取,我們的佈局包含在這個FrameLayout中。

因此如果需要在所有的頁面都添加View,那麼在BaseActivity中實現向android.R.id.content對應的FrameLayout添加View的邏輯,然後所有的Activity就都可以自動添加View瞭。

實現代碼如下:

object DensityUtil {
    @JvmStatic
    fun dp2Px(dpValue: Int): Int {
        return TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dpValue.toFloat(), Resources.getSystem().displayMetrics).toInt()
    }
    @JvmStatic
    fun px2Dp(pxValue: Int): Int {
        return TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_PX, pxValue.toFloat(), Resources.getSystem().displayMetrics).toInt()
    }
}
// Base類
open class BaseActivity : AppCompatActivity() {
    override fun onResume() {
        super.onResume()
        // 在onResume中添加,確保在主佈局添加完成後添加,避免被遮擋。
        initVolumeControllerView()
    }
    private fun initVolumeControllerView() {
        val controllerView = AppCompatImageView(this)
        controllerView.layoutParams = FrameLayout.LayoutParams(DensityUtil.dp2Px(80), DensityUtil.dp2Px(12)).apply {
            gravity = Gravity.START
            marginStart = DensityUtil.dp2Px(20)
            topMargin = DensityUtil.dp2Px(10)
        }
        controllerView.setImageResource(R.drawable.shape_vollume_controller)
        controllerView.setOnClickListener {
            runOnUiThread { Toast.makeText(this, "點擊瞭全局按鈕", Toast.LENGTH_SHORT).show() }
        }
        val rootView = findViewById<FrameLayout>(android.R.id.content)
        rootView.addView(controllerView)
    }
}

效果如圖:

音量控制

AudioManager類提供瞭控制音量的方法。

實現音量控制代碼如下:

class VolumeControllerDialog : DialogFragment() {
    private var binding: LayoutVolumeContollerDialogBinding? = null
    private var currentVolume = 0
    override fun onCreateView(inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?): View? {
        dialog?.window?.run {
            setBackgroundDrawable(ContextCompat.getDrawable(requireContext(), android.R.color.transparent))
            decorView.setBackgroundResource(android.R.color.transparent)
            val layoutParams = attributes
            layoutParams.width = DensityUtil.dp2Px(360)
            layoutParams.height = WindowManager.LayoutParams.WRAP_CONTENT
            layoutParams.gravity = Gravity.CENTER
            attributes = layoutParams
        }
        binding = DataBindingUtil.inflate(inflater, R.layout.layout_volume_contoller_dialog, container, false)
        return binding?.root
    }
    override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
        super.onViewCreated(view, savedInstanceState)
        val audioManager = requireContext().getSystemService(Context.AUDIO_SERVICE) as AudioManager
        currentVolume = audioManager.getStreamVolume(AudioManager.STREAM_MUSIC)
        val step = 1
        binding?.run {
            btnMute.text = getMuteButtonString(audioManager.isStreamMute(AudioManager.STREAM_MUSIC))
            btnIncreaseVolume.setOnClickListener {
                // 增加音量
                currentVolume = audioManager.getStreamVolume(AudioManager.STREAM_MUSIC)
                audioManager.setStreamVolume(AudioManager.STREAM_MUSIC, currentVolume + step, AudioManager.FLAG_SHOW_UI or AudioManager.FLAG_PLAY_SOUND)
                btnMute.text = getMuteButtonString(audioManager.isStreamMute(AudioManager.STREAM_MUSIC))
            }
            btnReduceVolume.setOnClickListener {
                //減少音量
                currentVolume = audioManager.getStreamVolume(AudioManager.STREAM_MUSIC)
                audioManager.setStreamVolume(AudioManager.STREAM_MUSIC, if (currentVolume - step < 0) 0 else currentVolume - step, AudioManager.FLAG_SHOW_UI or AudioManager.FLAG_PLAY_SOUND)
                btnMute.text = getMuteButtonString(audioManager.isStreamMute(AudioManager.STREAM_MUSIC))
            }
            btnMute.setOnClickListener {
                // 靜音或取消靜音
                val currentMute = audioManager.isStreamMute(AudioManager.STREAM_MUSIC)
                if (currentVolume == 0) {
                    btnMute.text = getMuteButtonString(true)
                } else {
                    btnMute.text = getMuteButtonString(!currentMute)
                }
                val setVolume = if (currentMute) {
                    currentVolume
                } else {
                    currentVolume = audioManager.getStreamVolume(AudioManager.STREAM_MUSIC)
                    0
                }
                audioManager.setStreamVolume(AudioManager.STREAM_MUSIC, setVolume, AudioManager.FLAG_SHOW_UI or AudioManager.FLAG_PLAY_SOUND)
            }
        }
    }
    private fun getMuteButtonString(mute: Boolean): String {
        return if (mute) "UnMute" else "Mute"
    }
}
open class BaseActivity : AppCompatActivity() {
    override fun onResume() {
        super.onResume()
        // 在onResume中添加,確保在主佈局添加完成後添加,避免被遮擋。
        initVolumeControllerView()
    }
    private fun initVolumeControllerView() {
        val controllerView = AppCompatImageView(this)
        controllerView.layoutParams = FrameLayout.LayoutParams(DensityUtil.dp2Px(80), DensityUtil.dp2Px(12)).apply {
            gravity = Gravity.START
            marginStart = DensityUtil.dp2Px(20)
            topMargin = DensityUtil.dp2Px(10)
        }
        controllerView.setImageResource(R.drawable.shape_vollume_controller)
        controllerView.setOnClickListener {
            VolumeControllerDialog().show(supportFragmentManager, null)
        }
        val rootView = findViewById<FrameLayout>(android.R.id.content)
        rootView.addView(controllerView)
    }
}

效果如圖:

以上就是Android開發全局音量調整的實現方式詳解的詳細內容,更多關於Android 全局音量調整的資料請關註WalkonNet其它相關文章!

推薦閱讀: