原生js編寫貪吃蛇小遊戲
本文實例為大傢分享瞭js編寫貪吃蛇小遊戲的具體代碼,供大傢參考,具體內容如下
剛學完js模仿著教程,把自己寫的js原生小程序。
HTML部分
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Document</title> <link rel="stylesheet" href="./css/index.css" > </head> <body> <div class="content"> <!-- 遊戲開啟按鈕 --> <div class="btn startBtn"><button></button></div> <!-- 蛇身 --> <div id="snakeWrap"></div> </div> <!-- 引入外部js文件 --> <script src="./js/index.js"></script> </body> </html>
css部分
/* 整體樣式 */ .content{ width: 640px; height: 640px; margin: 100px auto; position: relative; } .btn{ width: 100%; height: 100%; position: absolute; left: 0; top: 0; background-color: rgba(0, 0, 0, 0.3); z-index: 2; } .btn button{ background: none; border: none; background-size: 100% 100%; cursor: pointer; outline: none; position: absolute; left: 50%; top: 50%; } .startBtn button{ width: 200px; height: 80px; background: url(../images/Snipaste_2021-05-08_08-52-45.png) no-repeat; background-size: contain; margin-left: -100px; margin-top: 222px; } #snakeWrap{ width: 600px; height: 600px; background: #73aad4; border: 20px solid #13649c; position: relative; } .snakeHead{ background-color: yellowgreen; border-radius: 50%; } .snakeBody{ background-color: black; border-radius: 50%; } .food{ background-color: red; border-radius: 50%; }
js部分
var sw = 20, //一個方塊的寬 sh = 20, //一個方塊的寬 tr = 30, //行數 td = 30; //列數 var snake = null, //生成蛇的實例 food = null; //生成食物的實例 game = null; //創建遊戲實例 //把整體看成是一個一個小方塊 移動的的時候創建和刪除方塊(後續所有方塊的生成都會調用) // 方塊構造函數 function Square(x,y,classname){ //對應css中三種蛇的樣式(蛇頭 蛇身 蛇尾) this.x = x * sw; this.y = y * sh; this.class = classname; this.viewContent = document.createElement('div'); this.viewContent.className = this.class; //將創建出來的div添加對應css樣式 this.parent = document.getElementById('snakeWrap'); } //在方塊構造函數的 原型鏈 上創建create方法 確定新div的具體信息 //this指向Square Square.prototype.create = function(){ this.viewContent.style.position = 'absolute'; this.viewContent.style.width = sw + 'px'; this.viewContent.style.height = sh + 'px'; this.viewContent.style.left = this.x + 'px'; this.viewContent.style.top = this.y + 'px'; this.parent.appendChild(this.viewContent); //把新創建的div添加到頁面 } //在方塊構造函數的 原型鏈 上創建remove方法 用於移動時刪除方塊 Square.prototype.remove = function(){ this.parent.removeChild(this.viewContent); } // 蛇 function Snake(){ this.head = null; //存儲蛇頭信息 this.tail = null; //存儲蛇尾信息 this.pos = []; //存儲蛇身上的每一個方塊的位置 this.directionNum = { //存儲蛇走的方向 left : { x : -1, y : 0 }, right : { x : 1, y : 0 }, up : { x : 0, y : -1 }, down : { x : 0, y : 1 } } } //this 指向 Snake Snake.prototype.init = function(){ //初始化 // 創建蛇頭 var snakeHead = new Square(2,0,'snakeHead'); snakeHead.create(); this.head = snakeHead; this.pos.push([2,0]); //儲存蛇頭信息 // 創建蛇身1 var snakeBody1 = new Square(1,0,'snakeBody'); snakeBody1.create(); this.pos.push([1,0]); //儲存蛇身信息 // 創建蛇尾 var snakeBody2 = new Square(0,0,'snakeBody'); snakeBody2.create(); this.tail = snakeBody2; this.pos.push([0,0]); /儲存蛇尾信心 //形成鏈表關系 //蛇頭 蛇身 蛇尾的前後關系 snakeHead.last = null; snakeHead.next = snakeBody1; snakeBody1.last = snakeHead; snakeBody1.next = snakeBody2; snakeBody2.last = snakeBody1; snakeBody2.next = null; //給蛇 添加一個默認方向 向右 this.direction = this.directionNum.right; } // 獲取蛇頭的下一個位置對應的元素(this指向Snake) // 獲取下一個點的坐標並儲存到nextPos數組 Snake.prototype.getNextPos = function(){ var nextPos = [ this.head.x/sw + this.direction.x, //this.direction.x、y 下面會將方向與鍵盤事件綁定 來確定下一個點生成的位置 this.head.y/sh + this.direction.y ] // 下個點是自己,撞到瞭自己 遊戲結束 var selfCollied = false; this.pos.forEach(function(value){ //forEach遍歷數組 兩數組比較看是否有重復坐標 if (value[0] == nextPos[0] && value[1] == nextPos[1]){ selfCollied = true; } }) //撞到瞭自己 遊戲結束 if(selfCollied){ this.、 .die.call(this); return; } // 下個點是圍墻 遊戲結束 if(nextPos[0] > 29 || nextPos[0] < 0 || nextPos[1] > 29 || nextPos[1] < 0){ this.strategies.die.call(this); return; } // 下個點是食物 吃 if(food && food.pos[0] == nextPos[0] && food.pos[1] == nextPos[1]){ this.strategies.eat.call(this); return; } // 下個點什麼都不是 走 this.strategies.move.call(this); } // 碰撞後要做的事 Snake.prototype.strategies = { move : function(format){ //參數用於判斷是否刪除蛇尾 // 創建一個newbody,刪掉蛇頭 var newBody = new Square(this.head.x/sw,this.head.y/sh,'snakeBody') newBody.next = this.head.next; newBody.next.last = newBody; newBody.last = null; this.head.remove(); newBody.create(); // 創建一個新蛇頭 var newx = this.head.x/sw + this.direction.x; var newy = this.head.y/sh + this.direction.y; var newHead = new Square(newx,newy,'snakeHead') newHead.next = newBody; newBody.last = newHead; newHead.last = null; newHead.create(); // 更新蛇身的坐標 this.pos.splice(0,0,[newx,newy]); this.head = newHead; //如果為false 則吃 if(!format){ this.tail.remove(); this.tail = this.tail.last; this.pos.pop(); } }, eat : function(){ this.strategies.move.call(this,true); game.score ++; createFood(); }, die : function(){ game.over(); } } snake = new Snake(); // 創建食物 function createFood(){ // 食物小方塊坐標 var x = null; var y = null; var include = true; while(include){ x = Math.round(Math.random()*(td - 1)); y = Math.round(Math.random()*(tr - 1)); snake.pos.forEach(function(value){ if(x != value[0] && y != value[1]){ include = false; } }); } // 生成食物 food = new Square(x,y,'food'); food.pos = [x,y]; var foodDom = document.querySelector('.food'); if(foodDom){ foodDom.style.left = x * sw + 'px'; foodDom.style.top = y * sh + 'px'; }else{ food.create(); } } // 創建遊戲邏輯 function Game(){ this.timer = null; this.score = 0; } Game.prototype.init = function(){ snake.init(); createFood(); //這裡曾經的e.keycode e.which 都已禁用 使用e.key window.addEventListener('keydown',function(e){ if(e.key == 'ArrowLeft' && snake.direction != snake.directionNum.right){ snake.direction = snake.directionNum.left; }else if(e.key == 'ArrowUp' && snake.direction != snake.directionNum.down){ snake.direction = snake.directionNum.up; }else if(e.key == 'ArrowRight' && snake.direction != snake.directionNum.left){ snake.direction = snake.directionNum.right; }else if(e.key == 'ArrowDown' && snake.direction != snake.directionNum.up){ snake.direction = snake.directionNum.down; } }); this.start(); } Game.prototype.start = function(){ this.timer = setInterval(function(){ snake.getNextPos(); },0.0000000000000001) } Game.prototype.over = function(){ clearInterval(this.timer); alert('你的得分為' + this.score); // 遊戲回到最初始狀態 var snakeWrap = document.getElementById('snakeWrap'); snakeWrap.innerHTML = ''; snake = new Snake(); game = new Game(); var startBtnWrap = document.querySelector('.startBtn'); startBtnWrap.style.display = 'block'; } // 開啟遊戲 game = new Game(); var startBtn = document.querySelector('.startBtn button'); startBtn.onclick = function(){ startBtn.parentNode.style.display = 'none'; game.init(); }
簡單的一個小遊戲,如有問題請大佬指正。
以上就是本文的全部內容,希望對大傢的學習有所幫助,也希望大傢多多支持WalkonNet。