C#實現控制臺飛行棋小遊戲

本文實例為大傢分享瞭C#實現控制臺飛行棋小遊戲的具體代碼,供大傢參考,具體內容如下

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;

namespace 飛行棋小遊戲
{
    class Program
    {
        /// <summary>
        /// 地圖
        /// </summary>
        static int[] Maps = new int[100];
        /// <summary>
        /// 用戶姓名
        /// </summary>
        static string[] playerName = new string[2];
        /// <summary>
        /// 兩名玩傢的位置
        /// </summary>
        static int[] playerPosition = new int[2];
        /// <summary>
        /// 標記兩個玩傢誰該進行投擲篩子
        /// </summary>
        static bool[] playerFlag = new bool[2];
        static void Main(string[] args)
        {
            //遊戲標題
            ShowTitle();
            #region///用戶名註冊
            Console.WriteLine("請兩名玩傢先進行用戶註冊!");
            Console.WriteLine("註冊規則:不能為空,並且不能是純數字,玩傢AB姓名不能相同");
            Console.WriteLine("請輸入玩傢A的姓名:");
            string pattern = @"^\d+$";
            bool isok = true;
            while (isok)
            {
                playerName[0] = Console.ReadLine();
                if (string.IsNullOrWhiteSpace(playerName[0]))
                {
                    Console.WriteLine("玩傢A的姓名不能為空,請重新輸入");
                }
                else if (Regex.IsMatch(playerName[0], pattern))
                {
                    Console.WriteLine("玩傢A的姓名不能是純數字,請重新輸入");
                }
                else
                {
                    isok = false;
                }
            }
            isok = true;
            Console.WriteLine("請輸入玩傢B的姓名:");
            while (isok)
            {
                playerName[1] = Console.ReadLine();
                if (string.IsNullOrWhiteSpace(playerName[1]))
                {
                    Console.WriteLine("玩傢B的姓名不能為空,請重新輸入");
                }
                else if (Regex.IsMatch(playerName[1], pattern))
                {
                    Console.WriteLine("玩傢B的姓名不能是純數字,請重新輸入");
                }
                else if (playerName[0] == playerName[1])
                {
                    Console.WriteLine("玩傢B的姓名已被占用,請重新輸入");
                }
                else
                {
                    isok = false;
                }
            }
            #endregion
            Console.Clear();
            ShowTitle();
            ShowRule();
            InitialMap();
            DrawMap();
            //開始進入遊戲
            //判斷兩名玩傢都未到達終點則遊戲繼續
            while (playerPosition[0] < 99 && playerPosition[1] < 99)
            {
                if (playerFlag[0] == false)
                {
                    PlayGame(0);
                }
                else
                {
                    playerFlag[0] = false;
                }

                if (playerFlag[1] == false)
                {
                    PlayGame(1);
                }
                else
                {
                    playerFlag[1] = false;
                }

                if (playerPosition[0] >= 99)
                {
                    Console.WriteLine("恭喜玩傢【{0}】獲勝!", playerName[0]);
                    break;
                }
                else if (playerPosition[1] >= 99)
                {
                    Console.WriteLine("恭喜玩傢【{0}】獲勝!", playerName[1]);
                    break;
                }
            }
            Console.ReadLine();
        }

        /// <summary>
        /// 繪制遊戲標題
        /// </summary>
        static void ShowTitle()
        {
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine("****************************************");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("****************************************");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("****************************************");
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("*****************飛行棋*****************");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("****************************************");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("****************************************");
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine("****************************************");
        }
        /// <summary>
        /// 繪制遊戲規則
        /// </summary>
        static void ShowRule()
        {
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("------------------------------------------------------------");
            Console.WriteLine("玩傢【{0}】使用A表示", playerName[0]);
            Console.WriteLine("玩傢【{0}】使用B表示", playerName[1]);
            Console.WriteLine("規則說明:");
            Console.WriteLine("1.玩傢A先擲骰子,A、B玩傢輪流投擲骰子");
            Console.WriteLine("2.“□”普通格子對於玩傢沒有任何獎懲!");
            Console.WriteLine("3.“◎”幸運輪盤玩傢具有兩種選擇:a.選擇與對方交換位置;b.選擇轟炸對方使對方倒退6步");
            Console.WriteLine("4.“★”地雷對於玩傢懲罰使玩傢倒退6步");
            Console.WriteLine("5.“▲”暫停懲罰玩傢下一輪暫停操作");
            Console.WriteLine("6.“卍”時空隧道獎勵玩傢直接前進10步");
            Console.WriteLine("7.如果踩到對方則懲罰對方直接倒退6步");
            Console.WriteLine("8.“<>”代表玩傢AB位置重合");
            Console.WriteLine("------------------------------------------------------------");
        }
        /// <summary>
        /// 初始化地圖
        /// </summary>
        static void InitialMap()
        {
            //確定“◎”=1
            int[] lunckturn = { 6, 23, 40, 55, 69, 83 };
            for (int i = 0; i < lunckturn.Length; i++)
            {
                int index = lunckturn[i];
                Maps[index] = 1;
            }
            //確定“★”=2
            int[] landmine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };
            for (int i = 0; i < landmine.Length; i++)
            {
                Maps[landmine[i]] = 2;
            }
            //確定“▲”=3
            int[] pause = { 9, 27, 60, 93 };
            for (int i = 0; i < pause.Length; i++)
            {
                Maps[pause[i]] = 3;
            }
            //確定“卍”=4
            int[] timeTunnel = { 20, 25, 45, 63, 88, 90 };
            for (int i = 0; i < timeTunnel.Length; i++)
            {
                Maps[timeTunnel[i]] = 4;
            }
        }
        /// <summary>
        /// 繪制地圖
        /// </summary>
        static void DrawMap()
        {
            //第一行
            for (int i = 0; i < 30; i++)
            {
                Console.Write(DrawString(i));
            }
            Console.WriteLine();
            //第一列
            for (int i = 30; i < 35; i++)
            {
                for (int k = 0; k < 29; k++)
                {
                    Console.Write(" ");
                }
                Console.Write(DrawString(i));
                Console.WriteLine();
            }
            //第二行
            for (int i = 64; i > 34; i--)
            {
                Console.Write(DrawString(i));
            }
            Console.WriteLine();
            //第二列
            for (int i = 65; i < 70; i++)
            {
                Console.WriteLine(DrawString(i));
            }
            //第三行
            for (int i = 70; i < 100; i++)
            {
                Console.Write(DrawString(i));
            }
            Console.WriteLine();
        }

        /// <summary>
        /// 根據地圖數組每個位置的值選擇繪制的圖案
        /// </summary>
        /// <param name="type">地圖數組中位置數字代表地圖位置索引</param>
        /// <returns>返回最終選擇的圖案</returns>
        static string DrawString(int index)
        {
            string str = "";
            //兩名玩傢的位置重合,並且保證兩個玩傢的位置都在地圖中
            if (playerPosition[0] == playerPosition[1] && playerPosition[0] == index)
            {
                Console.ForegroundColor = ConsoleColor.White;
                str = "<>";
            }
            else if (playerPosition[0] == index)
            {
                Console.ForegroundColor = ConsoleColor.DarkYellow;
                str = "A";
            }
            else if (playerPosition[1] == index)
            {
                Console.ForegroundColor = ConsoleColor.DarkCyan;
                str = "B";
            }
            else
            {
                switch (Maps[index])
                {
                    case 0:
                        Console.ForegroundColor = ConsoleColor.Cyan;
                        str = "□";
                        break;
                    case 1:
                        Console.ForegroundColor = ConsoleColor.Magenta;
                        str = "◎";
                        break;
                    case 2:
                        Console.ForegroundColor = ConsoleColor.Red;
                        str = "★";
                        break;
                    case 3:
                        Console.ForegroundColor = ConsoleColor.DarkBlue;
                        str = "▲";
                        break;
                    case 4:
                        Console.ForegroundColor = ConsoleColor.Green;
                        str = "卍";
                        break;
                    default:
                        break;
                }
            }
            return str;
        }

        /// <summary>
        /// 實現遊戲功能的方法
        /// </summary>
        /// <param name="playerIndex">通過玩傢索引判斷本次遊戲操作是由哪個玩傢發起的</param>
        static void PlayGame(int playerIndex)
        {
            #region ///為瞭實現玩傢擲骰子算出移動步數
            Random r = new Random();
            Console.WriteLine("本回合由玩傢【{0}】按下任意鍵擲骰子!", playerName[playerIndex]);
            Console.ReadKey(true);
            int number = r.Next(1, 7);
            Console.WriteLine("玩傢【{0}】擲出<{1}>點", playerName[playerIndex], number);
            Console.WriteLine("玩傢【{0}】按下任意鍵開始移動!", playerName[playerIndex]);
            Console.ReadKey(true);
            playerPosition[playerIndex] += number;
            Console.WriteLine("玩傢【{0}】移動完成!", playerName[playerIndex]);
            #endregion
            CheckPosition();
            #region///進行對移動結果的格子獎懲判斷
            //先判斷兩個玩傢是否踩到對方
            if (playerPosition[0] == playerPosition[1])
            {
                Console.WriteLine("玩傢【{0}】踩到玩傢【{1}】,玩傢【{1}】退6格!", playerName[playerIndex], playerName[1 - playerIndex]);
                playerPosition[1 - playerIndex] -= 6;
            }
            else
            {
                switch (Maps[playerPosition[playerIndex]])
                {
                    //踩到普通格子
                    case 0:
                        Console.WriteLine("玩傢【{0}】踩到安全地帶!無獎懲!按下任意鍵刷新界面!", playerName[playerIndex]);
                        Console.ReadKey(true);
                        break;
                    //踩到幸運輪盤
                    case 1:
                        Console.WriteLine("玩傢【{0}】踩到幸運輪盤!請選擇:a--交換位置,b--轟炸對方", playerName[playerIndex]);
                        string type = Console.ReadLine();
                        while (true)
                        {
                            if (type == "a")
                            {
                                Console.WriteLine("玩傢【{0}】選擇與玩傢【{1}】交換位置", playerName[playerIndex], playerName[1 - playerIndex]);
                                int temp = playerPosition[0];
                                playerPosition[0] = playerPosition[1];
                                playerPosition[1] = temp;
                                Console.WriteLine("玩傢【{0}】與玩傢【{1}】交換位置完成,按下任意鍵刷新界面!", playerName[playerIndex], playerName[1 - playerIndex]);
                                Console.ReadKey(true);
                                break;
                            }
                            else if (type == "b")
                            {
                                Console.WriteLine("玩傢【{ 0}】選擇轟炸玩傢【{ 1}】", playerName[playerIndex], playerName[1 - playerIndex]);
                                playerPosition[1 - playerIndex] -= 6;
                                Console.WriteLine("玩傢【{ 0}】轟炸玩傢【{ 1}】完成,按下任意鍵刷新界面!", playerName[playerIndex], playerName[1 - playerIndex]);
                                Console.ReadKey(true);
                                break;
                            }
                            else
                            {
                                Console.WriteLine("請輸入正確的指令!請選擇:a--交換位置,b--轟炸對方");
                                type = Console.ReadLine();
                            }
                        }
                        break;
                    //踩到地雷
                    case 2:
                        Console.WriteLine("玩傢【{0}】踩到地雷,退6格!按下任意鍵刷新界面", playerName[playerIndex]);
                        playerPosition[playerIndex] -= 6;
                        Console.ReadKey(true);
                        break;
                    //踩到暫停
                    case 3:
                        Console.WriteLine("玩傢【{0}】踩到暫停,下一回合暫停!按下任意鍵刷新界面", playerName[playerIndex]);
                        playerFlag[playerIndex] = true;
                        break;
                    //踩到時空隧道
                    case 4:
                        Console.WriteLine("玩傢【{0}】踩到時空隧道,前進10步!按下任意鍵刷新界面", playerName[playerIndex]);
                        playerPosition[playerIndex] += 10;
                        Console.ReadKey(true);
                        break;
                    default:
                        break;
                }
            }
            CheckPosition();
            Console.Clear();
            ShowTitle();
            ShowRule();
            InitialMap();
            DrawMap();
            #endregion
        }
        /// <summary>
        /// 斷是否超越終點或者超出起點
        /// </summary>
        static void CheckPosition()
        {
            if (playerPosition[0] < 0)
            {
                playerPosition[0] = 0;
            }
            if (playerPosition[0] > 99)
            {
                playerPosition[0] = 99;
            }
            if (playerPosition[1] < 0)
            {
                playerPosition[1] = 0;
            }
            if (playerPosition[1] > 99)
            {
                playerPosition[1] = 99;
            }
        }
    }
}

以上就是本文的全部內容,希望對大傢的學習有所幫助,也希望大傢多多支持WalkonNet。

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