C#實現簡單的飛行棋小遊戲
本文實例為大傢分享瞭C#實現簡單飛行棋小遊戲的具體代碼,供大傢參考,具體內容如下
1.玩傢姓名的輸入
2.對屏幕進行清屏
3.初始化地圖
4.玩傢A和玩傢B玩遊戲
using System; namespace homework { class data { //靜態字段來模擬全局變量 static int[] Maps = new int[100]; //聲明一個靜態數組用來存儲玩傢A跟玩傢B的坐標 static int[] PlayerPos = new int[2]; static string[] PlayerNames = new string[2]; //兩個玩傢的標記 static bool[] Flags = new bool[2];//flags[0]默認是false public static void Main(String[] args) { GameShow(); //玩傢姓名的輸入 #region Console.WriteLine("請輸入玩傢A的姓名:"); PlayerNames[0] = Console.ReadLine(); while (PlayerNames[0] == "") { Console.WriteLine("玩傢A的姓名不能為空,請重新輸入"); PlayerNames[0] = Console.ReadLine(); } Console.WriteLine("請輸入玩傢B的姓名:"); PlayerNames[1] = Console.ReadLine(); while (PlayerNames[1] == "" || PlayerNames[1] == PlayerNames[0]) { if (PlayerNames[0] == "") { Console.WriteLine("玩傢A的姓名不能為空,請重新輸入"); PlayerNames[1] = Console.ReadLine(); } else { Console.WriteLine("玩傢B的姓名不能與玩傢A相同"); PlayerNames[1] = Console.ReadLine(); } } #endregion //對屏幕進行清屏 #region Console.Clear();//清屏 GameShow(); Console.WriteLine("{0}的士兵用A表示", PlayerNames[0]); Console.WriteLine("{0}的士兵用B表示", PlayerNames[1]); #endregion //畫地圖之前 初始化地圖 #region InitailMap(); DrawMap(); #endregion //當玩傢A跟玩傢B沒有一個人在終點時候 兩個玩傢不停地去玩遊戲 #region while (PlayerPos[0] < 99 && PlayerPos[0] < 99) { if (Flags[0] == false) { PlayGame(0); } else { Flags[0] = false; } if (PlayerPos[0] > 99) { Console.WriteLine("玩傢{0}贏瞭玩傢{1}", PlayerNames[0], PlayerNames[1]); break; } if (Flags[1] == false) { PlayGame(1); } else { Flags[1] = false; } if (PlayerPos[0] > 99) { Console.WriteLine("玩傢{0}贏瞭玩傢{1}", PlayerNames[0], PlayerNames[1]); break; } }//while #endregion Console.WriteLine("遊戲結束!!!"); Console.ReadLine(); } //畫地圖頭 #region public static void GameShow() { Console.ForegroundColor = ConsoleColor.Gray; Console.WriteLine("*************************************"); Console.WriteLine("*************************************"); Console.WriteLine("****************飛行棋***************"); Console.WriteLine("*************************************"); Console.WriteLine("*************************************"); } #endregion //初始化地圖 #region public static void InitailMap() { int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸運輪盤 for (int i = 0; i < luckyturn.Length; i++) { Maps[luckyturn[i]] = 1; } int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷 for (int i = 0; i < landMine.Length; i++) { Maps[landMine[i]] = 2; } int[] pause = { 2,3,4,9, 27, 60, 93 };//暫停 for (int i = 0; i < pause.Length; i++) { Maps[pause[i]] = 3; } int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//時空隧道 for (int i = 0; i < timeTunnel.Length; i++) { Maps[timeTunnel[i]] = 4; } } #endregion //畫地圖 #region public static void DrawMap() { Console.WriteLine("圖例:幸運圓圈:○ 地雷:☆ 暫停:▽ 時空隧道:◎"); //第一橫行 for (int i = 0; i < 30; i++) { //如果玩傢A跟玩傢B的坐標相同,畫一個尖括號 Console.Write(DrawStringMap(i)); }//for Console.WriteLine(); // 第一豎行 for (int i = 30; i < 35; i++) { for (int j = 0; j <= 28; j++) { Console.Write(" "); } Console.WriteLine(DrawStringMap(i)); } //第二橫行 for (int i = 64; i >= 35; i--) { Console.Write(DrawStringMap(i)); } //畫第二行 需要進行換行 Console.WriteLine(); //第二豎行 for (int i = 65; i <= 69; i++) { Console.WriteLine(DrawStringMap(i)); } //第三橫行 for (int i = 70; i <= 99; i++) { Console.Write(DrawStringMap(i)); } Console.WriteLine(); } #endregion //畫地圖中抽象出一個方法 #region public static string DrawStringMap(int i) { string str = ""; if (PlayerPos[0] == PlayerPos[1] && PlayerPos[1] == i) { str = "<>"; } else if (PlayerPos[0] == i) { str = "A"; } else if (PlayerPos[1] == i) { str = "B"; } else { switch (Maps[i]) { case 0: str = "□"; break; case 1: str = "○"; break; case 2: str = "☆"; break; case 3: str = "▽"; break; case 4: str = "◎"; break; }//switch }//else return str; } #endregion //雙方擲骰子過程 #region public static void PlayGame(int playerNumber) { Random r = new Random(); int rNumber = r.Next(1, 7); Console.WriteLine("{0}按人任意鍵開始擲骰子", PlayerNames[playerNumber]); Console.ReadKey(true); Console.WriteLine("{0}擲骰子擲出瞭{1}", PlayerNames[playerNumber], rNumber); PlayerPos[playerNumber] += rNumber; Console.ReadKey(true); Console.WriteLine("{0}按任意鍵開始行動", PlayerNames[playerNumber]); Console.ReadKey(true); Console.WriteLine("{0}行動完瞭", PlayerNames[playerNumber]); Console.ReadKey(true); //玩傢A有可能踩到瞭玩傢B 方塊 幸運玩傢 地雷 暫停 時空隧道 if (PlayerPos[playerNumber] == PlayerPos[1 - playerNumber]) { Console.WriteLine("玩傢{0}踩到瞭玩傢{1},玩傢{1}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]); PlayerPos[1 - playerNumber] -= 6; Console.ReadKey(true); } else//踩到關卡 { //玩傢坐標 switch (Maps[PlayerPos[playerNumber]]) { case 0: Console.WriteLine("玩傢{0}踩到瞭方塊,安全", PlayerNames[playerNumber]); Console.ReadKey(true); break; case 1: Console.WriteLine("玩傢{0}踩到幸運圓圈,請選擇1--交換位置 2--轟炸對方", PlayerNames[playerNumber]); string input = Console.ReadLine(); while (true) { if (input == "1") { Console.WriteLine("玩傢{0}選擇跟玩傢{1}交換位置", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]); Console.ReadKey(true); int temp = PlayerPos[playerNumber]; PlayerPos[playerNumber] = PlayerPos[1 - playerNumber]; PlayerPos[1 - playerNumber] = temp; Console.WriteLine("交換完成!!!按任意鍵繼續遊戲!!!"); Console.ReadKey(true); break; } else if (input == "2") { Console.WriteLine("玩傢{0}選擇轟炸玩傢{1},玩傢{1}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]); Console.ReadKey(true); PlayerPos[1] -= 6; Console.WriteLine("玩傢{0}退瞭6格", PlayerNames[1 - playerNumber]); Console.ReadKey(true); break; } else { Console.WriteLine("隻能輸入1或者2 1--交換位置 2--轟炸對方"); input = Console.ReadLine(); } } Console.ReadKey(true); break; case 2: Console.WriteLine("玩傢{0}踩到瞭地雷,退6格", PlayerNames[playerNumber]); Console.ReadKey(true); PlayerPos[1 - playerNumber] -= 6; Console.WriteLine("玩傢{0}退瞭6格", PlayerNames[playerNumber]); Console.ReadKey(true); break; case 3: Console.WriteLine("玩傢{0}踩到瞭暫停,暫停一回合", PlayerNames[playerNumber]); Flags[playerNumber] = true; Console.ReadKey(true); break; case 4: Console.WriteLine("玩傢{0}踩到瞭時空隧道,前進10格", PlayerNames[playerNumber]); Console.ReadKey(true); PlayerPos[playerNumber] += 10; break; }//switch }//else ChangePos(); Console.Clear(); DrawMap(); } #endregion //當玩傢坐標發生改變需要判斷兩者是否超出范圍 #region public static void ChangePos() { if (PlayerPos[0] < 0) { PlayerPos[0] = 0; } if (PlayerPos[0] >= 99) { PlayerPos[0] = 99; } if (PlayerPos[1] < 0) { PlayerPos[1] = 0; } if (PlayerPos[1] > 99) { PlayerPos[1] = 99; } } #endregion } }
以上就是本文的全部內容,希望對大傢的學習有所幫助,也希望大傢多多支持WalkonNet。