Unity使用多態制作計算器功能
本文實例為大傢分享瞭Unity使用多態制作計算器,供大傢參考,具體內容如下
Unity中需要的組件
在Unity中創建兩個InputField,一個Dropdown,一個Button和一個Text
創建腳本文件
計算父類
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Jsq : MonoBehaviour { public abstract class Calculate { public float Number1 { get; set; } public float Number2 { get; set; } public abstract float Compute(); } }
加法
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Addition : Jsq.Calculate { /// <summary> /// 實現父類計算方法 /// </summary> /// <returns>加法計算結果</returns> public override float Compute() { return Number1 + Number2; } }
減法
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Subtraction : Jsq.Calculate { /// <summary> /// 實現父類計算方法 /// </summary> /// <returns>減法計算結果</returns> public override float Compute() { return Number1 - Number2; } }
乘法
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Multiplication : Jsq.Calculate { public override float Compute() { return Number1 * Number2; } }
除法
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NewBehaviourScript : Jsq.Calculate { public override float Compute() { return Number1 / Number2; } }
等於號按鈕
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; public class EqualBtn : Jsq { public Text txt_Number1; public Text txt_Number2; public Text cbb_Operator; public Text lab_Result; public void btn_click() { //獲取兩個參數 float number1 = Convert.ToSingle(txt_Number1.text.Trim()); float number2 = Convert.ToSingle(txt_Number2.text.Trim()); //獲取運算符 string operation = cbb_Operator.text.Trim(); //通過運算符,返回父類類型 Calculate calculate = GetCalculateResult(operation); calculate.Number1 = number1; calculate.Number2 = number2; //利用多態返回運算結果 string result = calculate.Compute().ToString(); this.lab_Result.text = result; } private Calculate GetCalculateResult(string operation) { Calculate calculate = null; switch (operation) { case "+": calculate = new Addition(); break; case "-": calculate = new Subtraction(); break; case "*": calculate = new Multiplication(); break; case "/": calculate = new Division(); break; } return calculate; } }
將等於號按鈕腳本賦給Canvas組件
再將對應的組件拉進去:順序分別是第一個InputField裡的text(註意都是text),第二個InputField裡的text,然後是Dropdown裡面的Label,最後是顯示結果的Text
最後在給等於號按鈕添加一個執行函數
最後在運行unity,加減乘除都可以計算,大功告成!
以上就是本文的全部內容,希望對大傢的學習有所幫助,也希望大傢多多支持WalkonNet。