Android實現旋轉動畫的兩種方式案例詳解
練習案例
視差動畫 – 雅虎新聞摘要加載
效果展示
前期準備
第一步:準備好顏色數組 res => values => colors.xml
<color name="orange">#FF9600</color> <color name="aqua">#02D1AC</color> <color name="yellow">#FFD200</color> <color name="bule">#00C6FF</color> <color name="green">#00E099</color> <color name="pink">#FF3891</color> <array name="splash_circle_colors"> <item>@color/orange</item> <item>@color/aqua</item> <item>@color/yellow</item> <item>@color/bule</item> <item>@color/green</item> <item>@color/pink</item> </array>
自定義 View java代碼編寫
方法一
關鍵思想: 屬性動畫 + 計算圓心
package com.wust.mydialog; import android.animation.ObjectAnimator; import android.animation.ValueAnimator; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.util.AttributeSet; import android.view.View; import android.view.animation.LinearInterpolator; import androidx.annotation.Nullable; /** * ClassName: com.wust.mydialog.MyRotateView <br/> * Description: <br/> * date: 2021/8/7 12:13<br/> * * @author yiqi<br /> * @QQ 1820762465 * @微信 yiqiideallife * @技術交流QQ群 928023749 */ public class MyRotateView extends View { //設置旋轉間隔時間 private int SPLASH_CIRCLE_ROTATE_TIME = 3000; //設置中心圓半徑 private float CENTER_CIRCLE_RADIUS; private float SMALL_CIRCLE_RADIUS; private float mCurrentSingle = 0f; private int[] mColorArray; private Paint mCirclePaint; private ValueAnimator va; public MyRotateView(Context context) { super(context); } public MyRotateView(Context context, @Nullable AttributeSet attrs) { super(context, attrs); } public MyRotateView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { int width = MeasureSpec.getSize(widthMeasureSpec); int height = MeasureSpec.getSize(heightMeasureSpec); //初始化參數 initParams(width,height); setMeasuredDimension(width,height); } private void initParams(int w, int h) { //設置中心圓半徑 CENTER_CIRCLE_RADIUS = 1/4.0f * w; //設置小圓的半徑 SMALL_CIRCLE_RADIUS = 1/25.0f * w; //獲取小球顏色 mColorArray = getResources().getIntArray(R.array.splash_circle_colors); //初始化畫筆 mCirclePaint = new Paint(); mCirclePaint.setDither(true); mCirclePaint.setAntiAlias(true); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); //繪制圓 drawSplashCircle(canvas); } private void drawSplashCircle(Canvas canvas) { //設置屬性動畫,讓小圓轉起來 //這裡得註意,是個坑,你如果不判斷那球就不會動 因為會陷入死循環 值動畫將值設置為0 -> invalidate()重繪 -> 執行draw 又將值設為0 if (va == null){ va = ObjectAnimator.ofFloat(0f, 2 * (float) Math.PI); va.setDuration(SPLASH_CIRCLE_ROTATE_TIME); va.setRepeatCount(ValueAnimator.INFINITE); va.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { mCurrentSingle = (float) animation.getAnimatedValue(); // System.out.println("mCurrentSingle ->" + mCurrentSingle); invalidate(); } }); va.setInterpolator(new LinearInterpolator()); va.start(); } //計算每個小球的間隔 double spaceAngle = Math.PI*2/mColorArray.length; for (int i = 0; i < mColorArray.length; i++) { //為 每個球 畫筆 設置顏色 mCirclePaint.setColor(mColorArray[i]); //利用 勾股定理 計算 小圓 中心點 float cx = getWidth()/2 + (float) (CENTER_CIRCLE_RADIUS*Math.cos(spaceAngle*i+mCurrentSingle)); float cy = getHeight()/2 + (float) (CENTER_CIRCLE_RADIUS*Math.sin(spaceAngle*i+mCurrentSingle)); canvas.drawCircle(cx,cy,SMALL_CIRCLE_RADIUS,mCirclePaint); } } }
方法二
關鍵思想:旋轉畫佈法
package com.wust.mydialog; import android.animation.ObjectAnimator; import android.animation.ValueAnimator; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.util.AttributeSet; import android.view.View; import android.view.animation.LinearInterpolator; import androidx.annotation.Nullable; /** * ClassName: com.wust.mydialog.MyRotateView <br/> * Description: <br/> * date: 2021/8/7 12:13<br/> * * @author yiqi<br /> * @QQ 1820762465 * @微信 yiqiideallife * @技術交流QQ群 928023749 */ public class MyRotateView extends View { //設置旋轉間隔時間 private int SPLASH_CIRCLE_ROTATE_TIME = 3000; //設置中心圓半徑 private float CENTER_CIRCLE_RADIUS; private float SMALL_CIRCLE_RADIUS; private float mCurrentSingle = 0f; private int[] mColorArray; private Paint mCirclePaint; private ValueAnimator va; public MyRotateView(Context context) { super(context); } public MyRotateView(Context context, @Nullable AttributeSet attrs) { super(context, attrs); } public MyRotateView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { int width = MeasureSpec.getSize(widthMeasureSpec); int height = MeasureSpec.getSize(heightMeasureSpec); //初始化參數 initParams(width,height); setMeasuredDimension(width,height); } private void initParams(int w, int h) { //設置中心圓半徑 CENTER_CIRCLE_RADIUS = 1/4.0f * w; //設置小圓的半徑 SMALL_CIRCLE_RADIUS = 1/25.0f * w; //獲取小球顏色 mColorArray = getResources().getIntArray(R.array.splash_circle_colors); //初始化畫筆 mCirclePaint = new Paint(); mCirclePaint.setDither(true); mCirclePaint.setAntiAlias(true); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); //繪制圓 drawSplashCircle(canvas); } private void drawSplashCircle(Canvas canvas) { //設置屬性動畫,讓小圓轉起來 //這裡得註意,是個坑,你如果不判斷那球就不會動 因為會陷入死循環 值動畫將值設置為0 -> invalidate()重繪 -> 執行draw 又將值設為0 if (va == null){ // va = ObjectAnimator.ofFloat(0f, 2 * (float) Math.PI); va = ObjectAnimator.ofFloat(0f, 360.0f); va.setDuration(SPLASH_CIRCLE_ROTATE_TIME); va.setRepeatCount(ValueAnimator.INFINITE); va.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { mCurrentSingle = (float) animation.getAnimatedValue(); // System.out.println("mCurrentSingle ->" + mCurrentSingle); invalidate(); } }); va.setInterpolator(new LinearInterpolator()); va.start(); } //計算每個小球的間隔 // double spaceAngle = Math.PI*2/mColorArray.length; double spaceAngle = 360.0d/mColorArray.length; System.out.println("spaceAngle -> " + spaceAngle); //利用旋轉畫佈法 canvas.save(); canvas.rotate(mCurrentSingle,getWidth()/2,getHeight()/2); for (int i = 0; i < mColorArray.length; i++) { canvas.rotate((float) spaceAngle,getWidth()/2,getHeight()/2); //為 每個球 畫筆 設置顏色 mCirclePaint.setColor(mColorArray[i]); //利用 勾股定理 計算 小圓 中心點 //float cx = getWidth()/2 + (float) (CENTER_CIRCLE_RADIUS*Math.cos(spaceAngle*i+mCurrentSingle)); //float cy = getHeight()/2 + (float) (CENTER_CIRCLE_RADIUS*Math.sin(spaceAngle*i+mCurrentSingle)); //利用旋轉畫佈法 float cx = getWidth()/2 + CENTER_CIRCLE_RADIUS; float cy = getHeight()/2; canvas.drawCircle(cx,cy,SMALL_CIRCLE_RADIUS,mCirclePaint); } canvas.restore(); } }
易錯點總結:
1、canvas.rotate(mCurrentSingle,getWidth()/2,getHeight()/2);中 第一個參數傳的是角度(360度的那種),而 Math.cos();中 參數傳的是一個弧度(2π的那種)
2、canvas.rotate() 函數執行之後對後續畫佈上的操作都是有影響的,所以,得配合 canvas.save();和 canvas.restore();使用。因此,裡面的canvas.rotate((float) spaceAngle,getWidth()/2,getHeight()/2);中spaceAngle不能乘 i 。
3、畫佈的旋轉除瞭 canvas.rotate() 函數 可以實現外,還可以利用矩陣。代碼如下:
//創建矩陣 private Matrix mSpaceMatrix; //初始化旋轉矩陣 mSpaceMatrix = new Matrix(); //初始化旋轉矩陣 mSpaceMatrix.reset(); mSpaceMatrix.postRotate((float) spaceAngle,getWidth()/2,getHeight()/2); //畫佈旋轉角度 canvas.concat(mSpaceMatrix);
完整代碼
package com.wust.mydialog; import android.animation.ObjectAnimator; import android.animation.ValueAnimator; import android.content.Context; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.Paint; import android.util.AttributeSet; import android.view.View; import android.view.animation.LinearInterpolator; import androidx.annotation.Nullable; /** * ClassName: com.wust.mydialog.MyRotateView <br/> * Description: <br/> * date: 2021/8/7 12:13<br/> * * @author yiqi<br /> * @QQ 1820762465 * @微信 yiqiideallife * @技術交流QQ群 928023749 */ public class MyRotateView extends View { //設置旋轉間隔時間 private int SPLASH_CIRCLE_ROTATE_TIME = 3000; //設置中心圓半徑 private float CENTER_CIRCLE_RADIUS; private float SMALL_CIRCLE_RADIUS; private float mCurrentSingle = 0f; private int[] mColorArray; private Paint mCirclePaint; private ValueAnimator va; private Matrix mSpaceMatrix; public MyRotateView(Context context) { super(context); } public MyRotateView(Context context, @Nullable AttributeSet attrs) { super(context, attrs); } public MyRotateView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { int width = MeasureSpec.getSize(widthMeasureSpec); int height = MeasureSpec.getSize(heightMeasureSpec); //初始化參數 initParams(width,height); setMeasuredDimension(width,height); } private void initParams(int w, int h) { //設置中心圓半徑 CENTER_CIRCLE_RADIUS = 1/4.0f * w; //設置小圓的半徑 SMALL_CIRCLE_RADIUS = 1/25.0f * w; //獲取小球顏色 mColorArray = getResources().getIntArray(R.array.splash_circle_colors); //初始化畫筆 mCirclePaint = new Paint(); mCirclePaint.setDither(true); mCirclePaint.setAntiAlias(true); //初始化旋轉矩陣 mSpaceMatrix = new Matrix(); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); //繪制圓 drawSplashCircle(canvas); } private void drawSplashCircle(Canvas canvas) { //設置屬性動畫,讓小圓轉起來 //這裡得註意,是個坑,你如果不判斷那球就不會動 因為會陷入死循環 值動畫將值設置為0 -> invalidate()重繪 -> 執行draw 又將值設為0 if (va == null){ // va = ObjectAnimator.ofFloat(0f, 2 * (float) Math.PI); va = ObjectAnimator.ofFloat(0f, 360.0f); va.setDuration(SPLASH_CIRCLE_ROTATE_TIME); va.setRepeatCount(ValueAnimator.INFINITE); va.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { mCurrentSingle = (float) animation.getAnimatedValue(); // System.out.println("mCurrentSingle ->" + mCurrentSingle); invalidate(); } }); va.setInterpolator(new LinearInterpolator()); va.start(); } //計算每個小球的間隔 // double spaceAngle = Math.PI*2/mColorArray.length; double spaceAngle = 360.0d/mColorArray.length; //初始化旋轉矩陣 mSpaceMatrix.reset(); mSpaceMatrix.postRotate((float) spaceAngle,getWidth()/2,getHeight()/2); //利用旋轉畫佈法 canvas.save(); canvas.rotate(mCurrentSingle,getWidth()/2,getHeight()/2); for (int i = 0; i < mColorArray.length; i++) { // canvas.rotate((float) spaceAngle,getWidth()/2,getHeight()/2); // System.out.println("spaceAngle -> " + spaceAngle); canvas.concat(mSpaceMatrix); //為 每個球 畫筆 設置顏色 mCirclePaint.setColor(mColorArray[i]); //利用 勾股定理 計算 小圓 中心點 //float cx = getWidth()/2 + (float) (CENTER_CIRCLE_RADIUS*Math.cos(spaceAngle*i+mCurrentSingle)); //float cy = getHeight()/2 + (float) (CENTER_CIRCLE_RADIUS*Math.sin(spaceAngle*i+mCurrentSingle)); //利用旋轉畫佈法 float cx = getWidth()/2 + CENTER_CIRCLE_RADIUS; float cy = getHeight()/2; canvas.drawCircle(cx,cy,SMALL_CIRCLE_RADIUS,mCirclePaint); } canvas.restore(); } }
註意事項:
1、canvas.concat(mSpaceMatrix);對畫佈的操作也會對後面進行影響
2、Android中Matrix的set、pre、post的區別
說set、pre、post的區別之前,先說說Matrix。
Matrix包含一個3 X 3的矩陣,專門用於圖像變換匹配。
Matrix提供瞭四種操作:
- translate(平移)
- rotate(旋轉)
- scale(縮放)
- skew(傾斜)
也就是說這4種操作都是對這個3 X 3的矩陣設值來達到變換的效果。
Matrix沒有結構體,它必須被初始化,通過reset或set方法。
OK,Matrix介紹完瞭,我們來看看set、pre、post的區別。
pre是在隊列最前面插入,post是在隊列最後面追加,而set先清空隊列在添加(這也是上文提到的“Matrix沒有結構體,它必須被初始化,通過reset或set方法”的原因)。
下面通過一些例子具體說明:
- matrix.preScale(2f,1f);
- matrix.preTranslate(5f, 0f);
- matrix.postScale(0.2f, 1f);
- matrix.postTranslate(0.5f, 0f);
執行順序:translate(5, 0) -> scale(2f, 1f) -> scale(0.2f, 1f) -> translate(0.5f, 0f)
- matrix.postTranslate(2f, 0f);
- matrix.preScale(0.2f, 1f);
- matrix.setScale(1f, 1f);
- matrix.postScale(5f, 1f);
- matrix.preTranslate(0.5f, 0f);
執行順序:translate(0.5f, 0f) -> scale(1f, 1f) -> scale(5f, 1)
到此這篇關於Android實現旋轉動畫的兩種方式的文章就介紹到這瞭,更多相關android旋轉動畫內容請搜索WalkonNet以前的文章或繼續瀏覽下面的相關文章希望大傢以後多多支持WalkonNet!
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