Python實現簡單的俄羅斯方塊遊戲
本文實例為大傢分享瞭Python實現俄羅斯方塊遊戲的具體代碼,供大傢參考,具體內容如下
玩法:童年經典,普通模式沒啥意思,小時候我們都是玩加速的。
源碼分享:
import os import sys import random from modules import * from PyQt5.QtGui import * from PyQt5.QtCore import * from PyQt5.QtWidgets import * '''定義俄羅斯方塊遊戲類''' class TetrisGame(QMainWindow): def __init__(self, parent=None): super(TetrisGame, self).__init__(parent) # 是否暫停ing self.is_paused = False # 是否開始ing self.is_started = False self.initUI() '''界面初始化''' def initUI(self): # icon self.setWindowIcon(QIcon(os.path.join(os.getcwd(), 'resources/icon.jpg'))) # 塊大小 self.grid_size = 22 # 遊戲幀率 self.fps = 200 self.timer = QBasicTimer() # 焦點 self.setFocusPolicy(Qt.StrongFocus) # 水平佈局 layout_horizontal = QHBoxLayout() self.inner_board = InnerBoard() self.external_board = ExternalBoard(self, self.grid_size, self.inner_board) layout_horizontal.addWidget(self.external_board) self.side_panel = SidePanel(self, self.grid_size, self.inner_board) layout_horizontal.addWidget(self.side_panel) self.status_bar = self.statusBar() self.external_board.score_signal[str].connect(self.status_bar.showMessage) self.start() self.center() self.setWindowTitle('Tetris —— 九歌') self.show() self.setFixedSize(self.external_board.width() + self.side_panel.width(), self.side_panel.height() + self.status_bar.height()) '''遊戲界面移動到屏幕中間''' def center(self): screen = QDesktopWidget().screenGeometry() size = self.geometry() self.move((screen.width() - size.width()) // 2, (screen.height() - size.height()) // 2) '''更新界面''' def updateWindow(self): self.external_board.updateData() self.side_panel.updateData() self.update() '''開始''' def start(self): if self.is_started: return self.is_started = True self.inner_board.createNewTetris() self.timer.start(self.fps, self) '''暫停/不暫停''' def pause(self): if not self.is_started: return self.is_paused = not self.is_paused if self.is_paused: self.timer.stop() self.external_board.score_signal.emit('Paused') else: self.timer.start(self.fps, self) self.updateWindow() '''計時器事件''' def timerEvent(self, event): if event.timerId() == self.timer.timerId(): removed_lines = self.inner_board.moveDown() self.external_board.score += removed_lines self.updateWindow() else: super(TetrisGame, self).timerEvent(event) '''按鍵事件''' def keyPressEvent(self, event): if not self.is_started or self.inner_board.current_tetris == tetrisShape().shape_empty: super(TetrisGame, self).keyPressEvent(event) return key = event.key() # P鍵暫停 if key == Qt.Key_P: self.pause() return if self.is_paused: return # 向左 elif key == Qt.Key_Left: self.inner_board.moveLeft() # 向右 elif key == Qt.Key_Right: self.inner_board.moveRight() # 旋轉 elif key == Qt.Key_Up: self.inner_board.rotateAnticlockwise() # 快速墜落 elif key == Qt.Key_Space: self.external_board.score += self.inner_board.dropDown() else: super(TetrisGame, self).keyPressEvent(event) self.updateWindow() '''run''' if __name__ == '__main__': app = QApplication([]) tetris = TetrisGame() sys.exit(app.exec_())
以上就是本文的全部內容,希望對大傢的學習有所幫助,也希望大傢多多支持WalkonNet。