Android Canvas和Bitmap結合繪圖詳解流程
Rect/RectF
存儲四個值的矩形類:左側、頂部、右側和底部。可用於直接在畫佈上繪制或僅用於存儲要繪制的對象的大小。Rect和RectF類之間的區別在於 RectF 存儲浮點值,而Rect類存儲整數。
private static Bitmap createDrawableBitmap(Drawable drawable) { int width = drawable.getIntrinsicWidth(); int height = drawable.getIntrinsicHeight(); if (width <= 0 || height <= 0) { return null; } float scale = Math.min(1.0f, ((float) MAX_IMAGE_SIZE) / ((float) (width * height))); if ((drawable instanceof BitmapDrawable) && scale == 1.0f) { return ((BitmapDrawable) drawable).getBitmap(); } int bitmapWidth = (int) (((float) width) * scale); int bitmapHeight = (int) (((float) height) * scale); Bitmap bitmap = Bitmap.createBitmap(bitmapWidth, bitmapHeight, Config.ARGB_8888); Canvas canvas = new Canvas(bitmap); Rect existingBounds = drawable.getBounds(); int left = existingBounds.left; int top = existingBounds.top; int right = existingBounds.right; int bottom = existingBounds.bottom; drawable.setBounds(0, 0, bitmapWidth, bitmapHeight); drawable.draw(canvas); drawable.setBounds(left, top, right, bottom); return bitmap; }
Matrix
一個3 x 3的矩陣,用於存儲可用於轉換畫佈的信息。矩陣可以存儲以下類型的變換信息:縮放、傾斜、旋轉、平移。而每種變換方式都對應著三種方法:set方法將用新值替換當前的Matrix,不管之前Matrix的值是什麼。pre和post 方法將在當前Matrix包含的任何內容之前或之後應用新的轉換。
Matrix m = new Matrix(); m.setRotate(90); m.setScale(3f,1f); m.setTranslate(200, 200);
隻有平移,旋轉值和縮放值被重置
Matrix m = new Matrix(); m.preScale(3f,1f); m.preTranslate(200f, 100f); m.postScale(0.5f, 1f); m.postTranslate(100f, 0f);
先進行平移(200f, 100f),然後進行縮放(3f, 1f),然後進行縮放(0.5f, 1f),最後進行平移(100f, 0f)
Matrix m = new Matrix(); m.postTranslate(200f, 0f); m.preScale(0.5f, 1f); m.setScale(1f, 1f); m.postScale(5f, 1f); m.preTranslate(200f, 100f);
先進行平移(200f, 100f),然後進行縮放(1f, 1f),最後進行縮放(5f, 1f)。因為用瞭set方法所以平移(200f, 0f)和縮放(0.5f, 1f)被覆蓋,不起作用
假如先進行平移(x, y),再進行縮放(sx, sy),那麼看到的平移效果等同於(x*sx, y*sy),因為縮放是將整個畫佈或者坐標系進行縮放的
Canvas
Canvas相當於Android的畫佈,可以把畫佈想象成一塊內存空間,也就是一個Bitmap。Canvas的API提供一整套在這個Bitmap上進行繪圖的操作方法。
- drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint)
使用指定的矩陣繪制位圖,繪制的時候會使用矩陣進行變換,矩陣和畫筆可以傳入空值
- drawBitmap (Bitmap bitmap, Rect src, Rect dst, Paint paint)
將傳入的源圖bitmap指定的矩形區域src繪制到目標矩形區域dst中,如果矩形區域src傳入空值,則表示繪制整個源圖到目標矩形區域dst中,繪制的時候源圖或子集自動縮放/平移以填充目標矩形。如果繪制對應的畫筆通過方法setMaskFilter指定瞭超出原始位圖寬/高的掩碼過濾器(如BlurMaskFilter),則會位圖將繼續被繪制,就像在具有CLAMP模式的著色器中一樣。因此,原始寬/高之外的顏色將是復制的邊緣顏色。因為源矩形區域src對應的坐標空間是相對於源圖的,而目標矩形區域dst對應的坐標空間是繪制視圖對應的坐標空間,因此要控制好對應的縮放因子。
- drawBitmap (Bitmap bitmap, Rect src, RectF dst, Paint paint)
矩陣示例:
Bitmap background = Bitmap.createBitmap((int)width, (int)height, Config.ARGB_8888); float originalWidth = originalImage.getWidth(); float originalHeight = originalImage.getHeight(); Canvas canvas = new Canvas(background); float scale = width / originalWidth; float xTranslation = 0.0f; float yTranslation = (height - originalHeight * scale) / 2.0f; Matrix transformation = new Matrix(); transformation.postTranslate(xTranslation, yTranslation); transformation.preScale(scale, scale); Paint paint = new Paint(); paint.setFilterBitmap(true); canvas.drawBitmap(originalImage, transformation, paint);
矩形區域示例:
public Bitmap cropCircle(Bitmap bitmap) { Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888); Canvas canvas = new Canvas(output); final int color = 0xff424242; final Paint paint = new Paint(); final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight()); paint.setAntiAlias(true); canvas.drawARGB(0, 0, 0, 0); paint.setColor(color); canvas.drawCircle(bitmap.getWidth() / 2, bitmap.getHeight() / 2, bitmap.getWidth()/2, paint); paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN)); canvas.drawBitmap(bitmap, rect, rect, paint); return output; }
Bitmap
位圖,點陣圖,可以理解為int[] buffer,用來存儲每個像素點的容器。
- Bitmap.createBitmap(int width, int height, Bitmap.Config config)
- Bitmap.createBitmap(Bitmap src)
- Bitmap.createBitmap(Bitmap source, int x, int y, int width, int height)
- Bitmap.createBitmap(Bitmap source, int x, int y, int width, int height,Matrix m, boolean filter)
- BitmapFactory.decodeByteArray(byte[] data, int offset, int length, BitmapFactory.Options opts)
- BitmapFactory.decodeFile(String pathName, Options opts)
- BitmapFactory.decodeStream(InputStream is, Rect outPadding,Options opts)
createBitmap生成示例:
public Bitmap transform(Bitmap source) { int size = Math.min(source.getWidth(), source.getHeight()); int x = (source.getWidth() - size) / 2; int y = (source.getHeight() - size) / 2; Bitmap squaredBitmap = Bitmap.createBitmap(source, x, y, size, size); if (squaredBitmap != source) { source.recycle(); } Bitmap bitmap = Bitmap.createBitmap(size, size, source.getConfig()); Canvas canvas = new Canvas(bitmap); Paint avatarPaint = new Paint(); BitmapShader shader = new BitmapShader(squaredBitmap, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP); avatarPaint.setShader(shader); Paint outlinePaint = new Paint(); outlinePaint.setColor(Color.WHITE); outlinePaint.setStyle(Paint.Style.STROKE); outlinePaint.setStrokeWidth(STROKE_WIDTH); outlinePaint.setAntiAlias(true); float r = size / 2f; canvas.drawCircle(r, r, r, avatarPaint); canvas.drawCircle(r, r, r - STROKE_WIDTH / 2, outlinePaint); squaredBitmap.recycle(); return bitmap; }
BitmapFactory生成示例:
private static Bitmap decodeSampledBitmapFromUrl(String url, int reqWidth, int reqHeight) throws IOException { // First decode with inJustDecodeBounds=true to check dimensions final Options options = new Options(); options.inJustDecodeBounds = true; InputStream stream = fetchStream(url); BitmapFactory.decodeStream(stream, null, options); stream.close(); // Calculate inSampleSize options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight); // Decode bitmap with inSampleSize set options.inJustDecodeBounds = false; stream = fetchStream(url); Bitmap bitmap = BitmapFactory.decodeStream(stream, null, options); stream.close(); return bitmap; } private static InputStream fetchStream(String urlString) throws IllegalStateException, IOException { DefaultHttpClient httpClient = new DefaultHttpClient(); HttpGet request = new HttpGet(urlString); HttpResponse response = httpClient.execute(request); return response.getEntity().getContent(); } private static int calculateInSampleSize(Options options, int reqWidth, int reqHeight) { // Raw height and width of image final int height = options.outHeight; final int width = options.outWidth; int inSampleSize = 1; if (height > reqHeight || width > reqWidth) { // Calculate ratios of height and width to requested height and width final int heightRatio = Math.round((float) height / (float) reqHeight); final int widthRatio = Math.round((float) width / (float) reqWidth); // Choose the smallest ratio as inSampleSize value, this will guarantee // a final image with both dimensions larger than or equal to the // requested height and width. inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio; } return inSampleSize; }
註意:通過Bitmap.createBitmap生成的Bitmap對象是可變對象,可以向Bitmap上繪制內容,而通過BitmapFactory生成的Bitmap對象必須指定BitmapFactory.Options.inMutable = true,否則就是不可變對象,不能向上面繪制內容。
感謝大傢的支持,如有錯誤請指正,如需轉載請標明原文出處!
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