Unity 百度AI實現人像動漫化效果
接口介紹:
運用對抗生成網絡技術,結合人臉檢測、頭發分割、人像分割等技術,為用戶量身定制千人千面的二次元動漫形象,並支持通過參數設置,生成二次元動漫人像。
創建應用:
在產品服務中搜索圖像增強與特效,創建應用,獲取AppID、APIKey、SecretKey信息:
查閱官方文檔,以下是人像動漫畫接口返回數據參數詳情:
定義數據結構:
using System; /// <summary> /// 人像動漫化接口響應數據結構 /// </summary> [Serializable] public class AnimeResponse { /// <summary> /// 唯一的log id,用於問題定位 /// </summary> public int log_id; /// <summary> /// 處理後圖片的Base64編碼 /// </summary> public string image; }
下載C# SDK:
下載完成後將AipSdk.dll動態庫導入到Unity中:
以下是調用接口時傳入的參數詳情:
封裝調用函數:
using System; using System.Collections.Generic; using UnityEngine; /// <summary> /// 人像動漫化 /// </summary> public class Anime { //以下信息於百度開發者中心控制臺創建應用獲取 private const string appID = ""; private const string apiKey = ""; private const string secretKey = ""; /// <summary> /// 發起人像動漫畫請求 /// </summary> /// <param name="bytes">圖片字節數據</param> /// <param name="withMask">是否帶口罩</param> /// <param name="maskID">口罩ID 取值范圍1-8</param> /// <returns>返回的動漫畫圖片字節數據</returns> public static byte[] SendRequest(byte[] bytes, bool withMask = false, int maskID = 1) { var client = new Baidu.Aip.ImageProcess.ImageProcess(apiKey, secretKey); try { var options = new Dictionary<string, object> { { "type", withMask ? "anime_mask" : "anime" }, { "mask_id", Mathf.Clamp(maskID, 1, 8) } }; var response = client.SelfieAnime(bytes, options); AnimeResponse animeResponse = JsonUtility.FromJson<AnimeResponse>(response.ToString()); byte[] buffer = Convert.FromBase64String(animeResponse.image); return buffer; } catch(Exception error) { Debug.LogError(error); } return null; } /// <summary> /// 發起人像動漫畫請求 /// </summary> /// <param name="url">圖片url地址</param> /// <param name="withMask">是否帶口罩</param> /// <param name="maskID">口罩ID 取值范圍1-8</param> /// <returns>返回的動漫畫圖片字節數據</returns> public static byte[] SendRequest(string url, bool withMask = false, int maskID = 1) { var client = new Baidu.Aip.ImageProcess.ImageProcess(apiKey, secretKey); try { var options = new Dictionary<string, object> { { "type", withMask ? "anime_mask" : "anime" }, { "mask_id", Mathf.Clamp(maskID, 1, 8) } }; var response = client.SelfieAnimeUrl(url, options); AnimeResponse animeResponse = JsonUtility.FromJson<AnimeResponse>(response.ToString()); byte[] buffer = Convert.FromBase64String(animeResponse.image); return buffer; } catch (Exception error) { Debug.LogError(error); } return null; } }
測試圖片:
using System.IO; using UnityEngine; public class Example : MonoBehaviour { private void Start() { //讀取圖片字節數據 發起請求 var bytes = Anime.SendRequest(File.ReadAllBytes(Application.dataPath + "/Picture.jpg")); //根據返回的字節數據生成圖片 File.WriteAllBytes(Application.dataPath + "/Test.png", bytes); } }
下面是生成的圖片:
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