Python實現敲擊木魚積累功德小項目
前言:前幾天上課閑著沒事寫瞭一個python敲擊木魚積累功德的小項目,當時純粹就是寫著玩,回顧一下鼠標事件的東西還記不記得,發現這個博客的點贊和收藏量還挺高的,我當時也沒有把它當回事,後面也有很多人問怎麼實現的,想讓我再添加一些其他功能!
隨著點贊量和關註量不斷增高,我又重新看瞭一下博客,感覺過於簡單瞭,實在不配當當時python熱榜的第一,所以我又把代碼給稍微大改瞭一下,在原來總體實現的基礎上添加瞭如下功能!
我們先看原來的效果:
1:實現瞭點擊鼠標會彈出切換功德+1的surface界面,鼠標松開回復原先界面!
2:隨著鼠標按鍵的按下同時也會伴隨木魚敲擊的空靈的聲音!
本次更新之後的功能有:
1:點擊鼠標按鍵會出現功德+1和累計敲擊多少次,積累瞭多少功德的新畫面
2:優化瞭聲音的play,降噪處理!
3:增加較強的互動性能,在不斷的積累功德的過程中,會不定時隨機出現意想不到的的互動效果,極大程度增加瞭該程序的趣味性!
ps:下次更新可能會在半個月後瞭,屆時會使用tk的模塊添加登錄註冊,以及網絡編程的使用用戶功德的統計排行榜!最近期末,還請諒解!
好瞭,話不多說,直接上代碼:
import pygame from locale import * pygame.init() pygame.mixer.init() screen=pygame.display.set_mode((700,500)) pygame.display.set_caption("木魚功德") img1=pygame.image.load("images/muyuluck1.jpg") # img2=pygame.image.load("images/muyulucky2.png") img2=pygame.image.load("images/zan.jpg") img3=pygame.image.load("images/qw.png") rect1=img1.get_rect() muyulucky = pygame.mixer.Sound('sound/muyu.WAV') muyulucky.set_volume(0.4) if pygame.mouse.get_focused(): # 獲取光標位置,2個值 ball_x, ball_y = pygame.mouse.get_pos() screen.blit(img1, (-180, -100)) count=0 f = pygame.font.SysFont('華文楷體',50) f1 = pygame.font.SysFont('華文楷體',30) # 生成文本信息,第一個參數文本內容;第二個參數,字體是否平滑; # 第三個參數,RGB模式的字體顏色;第四個參數,RGB模式字體背景顏色; # text = f.render("功德+1",True,(255,0,0),(0,0,0)) # text1=f1.render("今日積累功德"+str(count)+"次",True,(255,0,0),(0,0,0)) #獲得顯示對象的rect區域坐標 # textRect =text.get_rect() # text1Rect =text1.get_rect() # 設置顯示對象居中 # textRect.topleft = (30,30) # text1Rect.topleft = (450,30) flag = False while True: for event in pygame.event.get(): if pygame.Rect.collidepoint(rect1, (ball_x, ball_y)) and event.type==pygame.MOUSEBUTTONDOWN: muyulucky.play() flag=True count = count + 1 text = f.render("功德+1", True, (255, 0, 0), (0, 0, 0)) textRect = text.get_rect() textRect.topleft = (30, 30) text1 = f1.render("今日積累功德" + str(count) + "次", True, (255, 0, 0), (0, 0, 0)) text1Rect = text1.get_rect() text1Rect.topleft = (450, 30) screen.blit(text1, text1Rect) screen.blit(text,textRect) if count==8: f2 = pygame.font.SysFont("華文楷體", 25) text2 = f2.render("今日積累功德8次,去表白應該不會被拒絕太難堪哦", True, (255, 0, 20)) text2Rect = text.get_rect() text2Rect.topleft = (60, 150) screen.blit(text2, text2Rect) if count==10: text = f.render("功德+1", True, (255, 0, 0), (0, 0, 0)) textRect = text.get_rect() textRect.topleft = (30, 30) text1 = f1.render("今日積累功德" + str(count) + "次", True, (255, 0, 0)) text1Rect = text1.get_rect() text1Rect.topleft = (450, 30) screen.blit(img1, (-180, -100)) screen.blit(text1, text1Rect) screen.blit(text, textRect) if count==20: f2 = pygame.font.SysFont("華文楷體", 25) text3 = f2.render("手速這麼快幹嘛,這是敲木魚積功德,不是你dfj", True, (230, 90, 80)) text3Rect = text.get_rect() text3Rect.topleft = (60, 150) screen.blit(text3, text3Rect) if count==22: text = f.render("功德+1", True, (255, 0, 0), (0, 0, 0)) textRect = text.get_rect() textRect.topleft = (30, 30) text1 = f1.render("今日積累功德" + str(count) + "次", True, (255, 0, 0), (0, 0, 0)) text1Rect = text1.get_rect() text1Rect.topleft = (450, 30) screen.blit(img1, (-180, -100)) screen.blit(text1, text1Rect) screen.blit(text, textRect) if count==28: f2 = pygame.font.SysFont("華文楷體", 25) text3 = f2.render("tmd,我看你不是敲木魚,是泄火吧", True, (255, 200, 20)) text3Rect = text.get_rect() text3Rect.topleft = (60, 150) screen.blit(text3, text3Rect) if count==30: text = f.render("功德+1", True, (255, 0, 0), (0, 0, 0)) textRect = text.get_rect() textRect.topleft = (30, 30) text1 = f1.render("今日積累功德" + str(count) + "次", True, (255, 0, 0), (0, 0, 0)) text1Rect = text1.get_rect() text1Rect.topleft = (450, 30) screen.blit(img1, (-180, -100)) screen.blit(text1, text1Rect) screen.blit(text, textRect) if count==40: screen.blit(img2, (-210,10)) if count==41: text = f.render("功德+1", True, (255, 0, 0), (0, 0, 0)) textRect = text.get_rect() textRect.topleft = (30, 30) text1 = f1.render("今日積累功德" + str(count) + "次", True, (255, 0, 0), (0, 0, 0)) text1Rect = text1.get_rect() text1Rect.topleft = (450, 30) screen.blit(img1, (-180, -100)) screen.blit(text1, text1Rect) screen.blit(text, textRect) if count==50: f2 = pygame.font.SysFont("華文楷體", 25) text3 = f2.render("今日功德累計50次瞭,小熊後臺獎勵你一隻女朋友!", True, (255, 0, 0)) text3Rect = text.get_rect() text3Rect.topleft = (60, 150) screen.blit(text3, text3Rect) screen.blit(img3, (-300, 0)) if count==51: text = f.render("功德+1", True, (255, 0, 0), (0, 0, 0)) textRect = text.get_rect() textRect.topleft = (30, 30) text1 = f1.render("今日積累功德" + str(count) + "次", True, (255, 0, 0), (0, 0, 0)) text1Rect = text1.get_rect() text1Rect.topleft = (450, 30) screen.blit(img1, (-180, -100)) screen.blit(text1, text1Rect) screen.blit(text, textRect) pygame.display.flip() if pygame.Rect.collidepoint(rect1, (ball_x, ball_y)) and event.type==pygame.MOUSEBUTTONUP: flag = False text = f.render("功德+1", True, (0, 0, 0), (0, 0, 0)) textRect = text.get_rect() textRect.topleft = (30, 30) screen.blit(text, textRect) if count==40: screen.blit(img2, (-210, 10)) if count==50: f2 = pygame.font.SysFont("華文楷體", 25) text3 = f2.render("功德積累是好事,凡事有個度!", True, (255, 0, 0)) text4 = f2.render("小熊後臺檢測到你今日功德累計50次,看張照片放松一下吧!!", True, (255, 0, 0)) text3Rect = text.get_rect() text4Rect = text.get_rect() text3Rect.topleft = (60, 150) text4Rect.topleft = (0, 180) screen.blit(img3, (-300, 0)) screen.blit(text3, text3Rect) screen.blit(text4, text4Rect) pygame.display.flip() if event.type==pygame.QUIT: import mouse pygame.quit() pygame.display.flip()
截圖:
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