Python利用物理引擎Pymunk編寫一個解壓小遊戲
用鼠標創建小球,一個蹦來蹦去的解壓小遊戲……
本次需要的外置包:pygame,pymunk,cmd運行該命令安裝:
pip install pygame pip install pymunk
首先,導入
import pymunk import pygame from pygame.locals import * import sys import random as rd
結合pygame,創建若幹障礙,並設置重力、彈跳力等參數
class Demo: WIDTH=800 HEIGHT=800 def __init__(self): pygame.init() self.screen=pygame.display.set_mode((self.WIDTH,self.HEIGHT)) pygame.display.set_caption("BALLS!") self.balls=[] self.space=pymunk.Space() self.space.gravity=(0,280) self.elasticity=0.9 self.segment_1_pos=((0,self.HEIGHT-125),(self.WIDTH,self.HEIGHT-65)) self.segment_1_body=pymunk.Body(body_type=pymunk.Body.STATIC) self.segment_1_shape=pymunk.Segment(self.segment_1_body,self.segment_1_pos[0],self.segment_1_pos[1],10) self.segment_1_shape.elasticity=self.elasticity self.space.add(self.segment_1_body,self.segment_1_shape) self.segment_2_pos=((0,self.HEIGHT-500),(150,self.HEIGHT-400)) self.segment_2_body=pymunk.Body(body_type=pymunk.Body.STATIC) self.segment_2_shape=pymunk.Segment(self.segment_2_body,self.segment_2_pos[0],self.segment_2_pos[1],10) self.segment_2_shape.elasticity=self.elasticity self.space.add(self.segment_2_body,self.segment_2_shape) self.segment_3_pos=((self.WIDTH,self.HEIGHT-500),(self.WIDTH-150,self.HEIGHT-400)) self.segment_3_body=pymunk.Body(body_type=pymunk.Body.STATIC) self.segment_3_shape=pymunk.Segment(self.segment_3_body,self.segment_3_pos[0],self.segment_3_pos[1],10) self.segment_3_shape.elasticity=self.elasticity self.space.add(self.segment_3_body,self.segment_3_shape) self.circle_1_pos=(self.WIDTH/2,self.HEIGHT/2) self.circle_1_body=pymunk.Body(body_type=pymunk.Body.STATIC) self.circle_1_shape=pymunk.Circle(self.circle_1_body,30,self.circle_1_pos) self.circle_1_shape.elasticity=self.elasticity self.space.add(self.circle_1_body,self.circle_1_shape)
寫一個自動創建新球的函數
def newBall(self,x,y,r): body=pymunk.Body(1,100,body_type=pymunk.Body.DYNAMIC) body.position=x,y shape=pymunk.Circle(body,r) shape.elasticity=self.elasticity self.space.add(body,shape) self.balls.append((shape,r))
事件監聽
def listen(self): for event in pygame.event.get(): if event.type==QUIT: sys.exit() if event.type==MOUSEBUTTONDOWN: self.newBall(*pygame.mouse.get_pos(),rd.randint(5,10))
繪制並檢測物體跳出邊界並刪除
def draw(self): self.screen.fill((255,255,255)) pygame.draw.line(self.screen,(0,0,0),self.segment_1_pos[0],self.segment_1_pos[1],10) pygame.draw.line(self.screen,(0,0,0),self.segment_2_pos[0],self.segment_2_pos[1],10) pygame.draw.line(self.screen,(0,0,0),self.segment_3_pos[0],self.segment_3_pos[1],10) pygame.draw.circle(self.screen,(0,0,0),self.circle_1_pos,30) for ball,r in self.balls: pygame.draw.circle(self.screen,(255,0,0),(ball.body.position.x,ball.body.position.y),r) c=0 while c<len(self.balls) and len(self.balls): x,y=self.balls[c][0].body.position if x<0 or x>self.WIDTH or y>self.HEIGHT: self.space.remove(self.balls[c][0]) self.balls.pop(c) c-=1 c+=1
主循環
def run(self): while True: self.listen() self.draw() self.space.step(0.001) pygame.display.update()
啟動
if __name__ == '__main__': demo=Demo() demo.run()
最終代碼
import pymunk import pygame from pygame.locals import * import sys import random as rd class Demo: WIDTH=800 HEIGHT=800 def __init__(self): pygame.init() self.screen=pygame.display.set_mode((self.WIDTH,self.HEIGHT)) pygame.display.set_caption("BALLS!") self.balls=[] self.space=pymunk.Space() self.space.gravity=(0,280) self.elasticity=0.9 self.segment_1_pos=((0,self.HEIGHT-125),(self.WIDTH,self.HEIGHT-65)) self.segment_1_body=pymunk.Body(body_type=pymunk.Body.STATIC) self.segment_1_shape=pymunk.Segment(self.segment_1_body,self.segment_1_pos[0],self.segment_1_pos[1],10) self.segment_1_shape.elasticity=self.elasticity self.space.add(self.segment_1_body,self.segment_1_shape) self.segment_2_pos=((0,self.HEIGHT-500),(150,self.HEIGHT-400)) self.segment_2_body=pymunk.Body(body_type=pymunk.Body.STATIC) self.segment_2_shape=pymunk.Segment(self.segment_2_body,self.segment_2_pos[0],self.segment_2_pos[1],10) self.segment_2_shape.elasticity=self.elasticity self.space.add(self.segment_2_body,self.segment_2_shape) self.segment_3_pos=((self.WIDTH,self.HEIGHT-500),(self.WIDTH-150,self.HEIGHT-400)) self.segment_3_body=pymunk.Body(body_type=pymunk.Body.STATIC) self.segment_3_shape=pymunk.Segment(self.segment_3_body,self.segment_3_pos[0],self.segment_3_pos[1],10) self.segment_3_shape.elasticity=self.elasticity self.space.add(self.segment_3_body,self.segment_3_shape) self.circle_1_pos=(self.WIDTH/2,self.HEIGHT/2) self.circle_1_body=pymunk.Body(body_type=pymunk.Body.STATIC) self.circle_1_shape=pymunk.Circle(self.circle_1_body,30,self.circle_1_pos) self.circle_1_shape.elasticity=self.elasticity self.space.add(self.circle_1_body,self.circle_1_shape) def newBall(self,x,y,r): body=pymunk.Body(1,100,body_type=pymunk.Body.DYNAMIC) body.position=x,y shape=pymunk.Circle(body,r) shape.elasticity=self.elasticity self.space.add(body,shape) self.balls.append((shape,r)) def listen(self): for event in pygame.event.get(): if event.type==QUIT: sys.exit() if event.type==MOUSEBUTTONDOWN: self.newBall(*pygame.mouse.get_pos(),rd.randint(5,10)) def draw(self): self.screen.fill((255,255,255)) pygame.draw.line(self.screen,(0,0,0),self.segment_1_pos[0],self.segment_1_pos[1],10) pygame.draw.line(self.screen,(0,0,0),self.segment_2_pos[0],self.segment_2_pos[1],10) pygame.draw.line(self.screen,(0,0,0),self.segment_3_pos[0],self.segment_3_pos[1],10) pygame.draw.circle(self.screen,(0,0,0),self.circle_1_pos,30) for ball,r in self.balls: pygame.draw.circle(self.screen,(255,0,0),(ball.body.position.x,ball.body.position.y),r) c=0 while c<len(self.balls) and len(self.balls): x,y=self.balls[c][0].body.position if x<0 or x>self.WIDTH or y>self.HEIGHT: self.space.remove(self.balls[c][0]) self.balls.pop(c) c-=1 c+=1 def run(self): while True: self.listen() self.draw() self.space.step(0.001) pygame.display.update() if __name__ == '__main__': demo=Demo() demo.run()
現在,啟動程序,移動你的鼠標,點擊鼠標創建一個個不同大小的球吧!
(p.s. 滑動滾輪也可以喲~~~)
到此這篇關於Python利用物理引擎Pymunk編寫一個解壓小遊戲的文章就介紹到這瞭,更多相關Python Pymunk解壓遊戲內容請搜索WalkonNet以前的文章或繼續瀏覽下面的相關文章希望大傢以後多多支持WalkonNet!