Android實現梯形TextView效果
效果圖:
自定義代碼實現邏輯:
public class LadderTextView extends android.support.v7.widget.AppCompatTextView { private static final String TAG = "LadderView"; private Path linePath; private Paint paint, textPaint; private int width, height; private float strokeWidth = 2; private Region mRegion; private String textContent; private int lineOffset = 0;//劃線的偏移量 private int textOffset = 0;//文本的偏移量 private float offsetScale = 1;//梯高與(梯頂與梯底)之差的比例(梯底比梯頂長) private boolean isLeft = true;//分為左和右兩種斜角梯形模式 private boolean isSelected = false;//是否是選定 private int selectedColor = Color.BLACK; public LadderTextView(Context context) { super(context); init(); } public LadderTextView(Context context, AttributeSet attrs) { super(context, attrs); initAttributes(context, attrs); init(); } public LadderTextView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); initAttributes(context, attrs); init(); } private void initAttributes(Context context, AttributeSet attrs) { TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.LadderTextView); textContent = typedArray.getString(R.styleable.LadderTextView_textContent); offsetScale = typedArray.getFloat(R.styleable.LadderTextView_offsetScale, 0.5f); isLeft = typedArray.getBoolean(R.styleable.LadderTextView_isLeft, true); isSelected = typedArray.getBoolean(R.styleable.LadderTextView_isSelected, true); selectedColor = typedArray.getColor(R.styleable.LadderTextView_selectedColor, Color.GREEN); strokeWidth = typedArray.getDimension(R.styleable.LadderTextView_strokeWidth, 1); typedArray.recycle(); } private void init() { Log.v(TAG, "init"); mRegion = new Region(); paint = new Paint(); textPaint = new Paint(); linePath = new Path(); paint.setAntiAlias(true); paint.setStrokeWidth(dp2px(getContext(), strokeWidth)); paint.setColor(selectedColor); paint.setStyle(isSelected ? Paint.Style.FILL_AND_STROKE : Paint.Style.STROKE); paint.setStrokeJoin(Paint.Join.ROUND); textPaint.setAntiAlias(true); textPaint.setTextSize(getTextSize());//傳遞TextSize(px) textPaint.setColor(isSelected ? Color.WHITE : selectedColor); setText("");//去除掉原有的Text內容 lineOffset = dp2px(getContext(), strokeWidth) / 2; textOffset = (int) (getTextSize() / 2) + getBaseline() * 2; Log.v(TAG, "lineOffset textOffset ->" + lineOffset + " " + textOffset); } @Override protected void onLayout(boolean changed, int left, int top, int right, int bottom) { super.onLayout(changed, left, top, right, bottom); width = getWidth(); height = getHeight(); Log.v(TAG, "width height->" + width + " " + height); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); Log.v(TAG, "onDraw"); if (isLeft) { linePath.moveTo(0 + lineOffset, 0 + lineOffset); linePath.lineTo(width, 0 + lineOffset); linePath.lineTo((int) (width - offsetScale * height), height - lineOffset); linePath.lineTo(0 + lineOffset, height - lineOffset); linePath.close(); setTextAlignment(TEXT_ALIGNMENT_TEXT_START); canvas.drawPath(linePath, paint); canvas.drawText(textContent == null ? "" : textContent, getPaddingStart() + lineOffset, height / 2 + textOffset, textPaint); } else { linePath.moveTo(0 + lineOffset + offsetScale * height, 0 + lineOffset); linePath.lineTo(width - lineOffset, 0 + lineOffset); linePath.lineTo(width - lineOffset, height - lineOffset); linePath.lineTo(0, height - lineOffset); linePath.close(); setTextAlignment(TEXT_ALIGNMENT_TEXT_END); canvas.drawPath(linePath, paint); canvas.drawText(textContent == null ? "" : textContent, getWidth() - lineOffset - getPaddingEnd() - getDrawTextWidth(textPaint, textContent), height / 2 + textOffset, textPaint); } } @Override public boolean dispatchTouchEvent(MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN) { if (!isInRegion(event)) {//點擊的點的位置不在范圍內則不響應 return false; } } return super.dispatchTouchEvent(event); } /** * 判斷點擊的位置是否在要求的范圍內 * @param event * @return */ public boolean isInRegion(MotionEvent event) { RectF rectF = new RectF(); linePath.computeBounds(rectF, true); mRegion.setPath(linePath, new Region((int) rectF.left, (int) rectF.top, (int) rectF.right, (int) rectF.bottom)); return mRegion.contains((int) event.getX(), (int) event.getY()); } /** * 獲取要畫的字符串的寬度 * * @param paint * @param textContent * @return */ private int getDrawTextWidth(Paint paint, String textContent) { float totalWidth = 0f; if (textContent != null && textContent.length() > 0) { int len = textContent.length(); float[] widths = new float[len]; paint.getTextWidths(textContent, widths); for (int j = 0; j < len; j++) { totalWidth += widths[j]; } } return (int) Math.ceil(totalWidth); } /** * @param dpValue (DisplayMetrics類中屬性density) * @return */ private int dp2px(Context context, float dpValue) { final float scale = context.getResources().getDisplayMetrics().density; return (int) (dpValue * scale + 0.5f); } public void setTextContent(String textContent) { this.textContent = textContent; invalidate(); } public void setMSelected(boolean isSelected) { textPaint.setColor(isSelected ? Color.WHITE : selectedColor); paint.setStyle(isSelected ? Paint.Style.FILL_AND_STROKE : Paint.Style.STROKE); this.isSelected = isSelected; invalidate(); } @Override public boolean isSelected() { return isSelected; } }
要點分析
1.背景與文本內容的繪制
計算好四個點的位置連線,TextView默認的文本內容則設置為空字符串,采用drawText的方式來實現文本的顯示。需要註意的是計算文本的字號長度大小、顏色以及位於整個view的位置、偏移量等。
2.梯形范圍內外的點擊事件處理
依照於設計,梯形內的點擊才有響應,則要計算點擊的位置是否在梯形內,然後通過dispatchTouchEvent來做事件的分發。
/** * 判斷點擊的位置是否在要求的范圍內 * @param event * @return */ public boolean isInRegion(MotionEvent event) { RectF rectF = new RectF(); linePath.computeBounds(rectF, true); mRegion.setPath(linePath, new Region((int) rectF.left, (int) rectF.top, (int) rectF.right, (int) rectF.bottom)); return mRegion.contains((int) event.getX(), (int) event.getY()); }
3.其它自定義屬性
依據於需求來定,註意invalidate。
最後,完整代碼
https://github.com/ganshenml/LadderTextView
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