C語言實現簡單的貪吃蛇小遊戲

本文實例為大傢分享瞭C語言實現簡單貪吃蛇小遊戲的具體代碼,供大傢參考,具體內容如下

#溫馨提示:以下設計在VS2019下完美運行,完整代碼附在末尾,供大傢學習參考

(1)遊戲進入界面(動態讀取以及溫馨提示)

void loading()//動態加載圖
{
 int j;
 gotoxy(43, 11);
 printf("Loading...");
 gotoxy(39, 13);
 printf("□□□□□□□□");
 gotoxy(39, 13);
 for (j = 8; j >= 0; j--)
 {
  HideCursor();
  Sleep(200);
  printf("\033[40;35m■\033[0m");
 }
 gotoxy(43, 11);
 printf("          ");
 gotoxy(39, 13);
 printf("                          ");
 gotoxy(39, 9);
 printf("歡迎來到貪吃蛇世界!");
 gotoxy(22, 14);
 printf("抵制不良遊戲  拒絕盜版遊戲  註意自我保護  謹防受騙上當");
 gotoxy(22, 16);
 printf("適度遊戲益腦  沉迷遊戲傷身  合理安排時間  享受健康生活");
 Sleep(1500);
}

(2)菜單界面

void menu(int a)
{
 HideCursor();
 gotoxy(11, 3);
 printf("\033[40;37m                         _________________________  ||                                   \033[0m");
 gotoxy(11, 4);
 printf("\033[40;33m                       //=====================      ||   //                              \033[0m");
 gotoxy(11, 5);
 printf("\033[40;37m                      //                            ||  //                               \033[0m");
 gotoxy(11, 6);
 printf("\033[40;37m                      \\\\                  __        || //                              \033[0m");
 gotoxy(11, 7);
 printf("\033[40;33m                       \\\\                //\\\\       ||//                             \033[0m");
 gotoxy(11, 8);
 printf("\033[40;33m                       //               //  \\\\      ||\\\\        =====                \033[0m");
 gotoxy(11, 9);
 printf("\033[40;37m                      //    ==         //    \\\\     || \\\\     //      \\\\           \033[0m");
 gotoxy(11, 10);
 printf("\033[40;37m _ _ _ ____          //   //  \\\\      //======\\\\    ||  \\\\   ||=========           \033[0m");
 gotoxy(11, 11);
 printf("\033[40;33m- - - -----\\\\_______//   //    \\\\    //        \\\\   ||   \\\\  ||                  \033[0m");
 gotoxy(11, 12);
 printf("\033[40;35m            \\-------/   //      \\\\  //          \\\\  ||    \\\\  \\\\________________\033[0m");
 gotoxy(39, 6);
 printf("\033[40;36m②○②○\033[0m");
 gotoxy(2, 15);
 printf("\033[40;33m—————————————————————————————————————————————————\033[1m");

 gotoxy(2, 18);
 printf("                      1.開始遊戲                              2.遊戲設置");
 gotoxy(2, 20);
 printf("                      3.遊戲說明                              4.退出遊戲");

 switch (a) {
 case 1: gotoxy(22, 18); break;
 case 2: gotoxy(62, 18); break;
 case 3: gotoxy(22, 20); break;
 case 4: gotoxy(62, 20); break;
 }
 printf("\033[40;36m◇\033[0m");
 return;
}

(3)菜單選擇

void chose()//菜單選擇
{
 ii = 1;
 fflush(stdin);
 frame(2);
 menu(ii);
 while (ii != 5)
 {
  (void)_getch();
  if (GetAsyncKeyState(VK_DOWN) & 0x8000)//下
  {
   if (ii == 1)
    ii = 3;
   else if (ii == 2)
    ii = 4;
  }
  if (GetAsyncKeyState(VK_UP) & 0x8000)//上
  {
   if (ii == 3)
    ii = 1;
   else if (ii == 4)
    ii = 2;
  }
  if (GetAsyncKeyState(VK_LEFT) & 0x8000)//左
  {
   if (ii == 2)
    ii = 1;
   else if (ii == 4)
    ii = 3;
  }
  if (GetAsyncKeyState(VK_RIGHT) & 0x8000)//右
  {
   if (ii == 1)
    ii = 2;
   else if (ii == 3)
    ii = 4;
  }
  menu(ii);
  Sleep(150);//緩沖
  if (GetAsyncKeyState(VK_RETURN) & 0x0D)//確認
  {
   fflush(stdin);
   return;
  }
 }
}

(4)障礙物與地圖

void obstacle() //障礙物
{   //IOT地圖
 int sup_mapx1[68] = { 16,18,20,22,24,20,20,20,20,20,20,16,18,20,22,24,36,38,40,42,44,36,44,36,44,36,44,36,44,36,44,36,44,36,38,40,42,44,56,58,60,62,64,60,60,60,60,60,60,60 };
 int sup_mapy1[68] = {  8, 8, 8, 8, 8, 9,10,11,12,13,14,15,15,15,15,15, 8, 8, 8, 8, 8, 9, 9,10,10,11,11,12,12,13,13,14,14,15,15,15,15,15, 8, 8, 8, 8, 8, 9,10,11,12,13,14,15 };
     //ZHKU地圖
 int sup_mapx2[77] = { 10,12,14,16,18,20,20,18,16,14,12,10,10,12,14,16,18,20,28,28,28,28,28,28,28,28,30,32,34,36,36,36,36,36,36,36,36,44,44,44,44,44,44,44,44,46,48,48,50,52,50,52,60,60,60,60,60,60,60,60,62,64,66,68,70,70,70,70,70,70,70,70,18,12,46,46,48 };
    int sup_mapy2[77] = {  9, 9, 9, 9, 9, 9,10,11,12,13,14,15,16,16,16,16,16,16, 9,10,11,12,13,14,15,16,12,12,12, 9,10,11,12,13,14,15,16, 9,10,11,12,13,14,15,16,12,11,13,10, 9,14,15, 9,10,11,12,13,14,15,16,16,16,16,16, 9,10,11,12,13,14,15,16,10,15,11,13,12 };
 if (map == 2)//困難
  j = 5;
 if (map == 3)//地獄
  j = 15;
 if (map == 4)//傳說
  j = 30;
 if(map>1)
 for (i = 0; i < j; i++)//生成障礙物
 {
  obs.x[i] = rand() % 70 + 6;
  obs.y[i] = rand() % 20 + 3;
  if (obs.x[i] % 2 != 0)//優化出現的位置
   obs.x[i]--;
  if (obs.x[i] == food.x && obs.y[i] == food.y)//障礙物不能出現在初始食物上
  continue;
  if (obs.y[i] == 20)//初始方向上不出現障礙物
   i--;
 }
 else if (map == 0)
 {                 
  j = 68;
  for (i = 0; i < j; i++)//特別版地圖1繪制
  {
   obs.x[i] = sup_mapx1[i];
   obs.y[i] = sup_mapy1[i];
  }
 }
 else if (map == -1)
 {
  j = 77;
  for (i = 0; i < j; i++)//特別版地圖2繪制
  {
   obs.x[i] = sup_mapx2[i];
   obs.y[i] = sup_mapy2[i];
  }
 }
 if (map >1)
  for (i = 0; i < j; i++)//打印障礙物
  {
   gotoxy(obs.x[i], obs.y[i]);
   printf("\033[40;31m▲\033[0m");
  }
 else if(map==0)
  for (i = 0; i < 50; i++)//打印特別地圖1
  {
   gotoxy(obs.x[i], obs.y[i]);
   if(i<16)
   printf("\033[40;31m■\033[0m");
   else if(i>37)
        printf("\033[40;34m■\033[0m");
          else printf("\033[40;32m■\033[0m");
  }
 else if(map==-1)
  for (i = 0; i < 72; i++)//打印特別地圖2
  {
   gotoxy(obs.x[i], obs.y[i]);
   if(i<18)printf("\033[40;32m■\033[0m");
   if (i < 37 && i >= 18) printf("\033[40;33m■\033[0m");
   if(i>=37&&i<52) printf("\033[40;36m■\033[0m");
   if (i >=52)printf("\033[40;35m■\033[0m");
  }
}

(5)蛇的控制

void control()
{
 fflush(stdin);
 if (foodFlag == 0)//在蛇尾處輸出空格即擦去蛇尾
 {
  gotoxy(snake.x[snake.length - 1], snake.y[snake.length - 1]);
  switch (tail) //尾巴痕跡選擇功能
  {
  case 1:printf("  "); break;
  case 2:printf("~ "); break;
  case 3:printf("·"); break;
  }
 }
 for (i = snake.length - 1; i > 0; i--)//將蛇的每一節依次向前移動一節(蛇頭除外)
 {
  snake.x[i] = snake.x[i - 1];
  snake.y[i] = snake.y[i - 1];
 }
 while (1)
 {
  if ((GetAsyncKeyState(VK_DOWN)) && vkflag != 2)//下
  {
   vkflag = 4; break;
  }
  if ((GetAsyncKeyState(VK_UP)) && vkflag != 4)//上
  {
   vkflag = 2; break;
  }
  if ((GetAsyncKeyState(VK_LEFT)) && vkflag != 3)//左
  {
   vkflag = 1; break;
  }
  if ((GetAsyncKeyState(VK_RIGHT)) && vkflag != 1)//右
  {
   vkflag = 3; break;
  }
  if (GetAsyncKeyState(VK_SPACE) && 0x20)//暫停功能
   while (1)
   {
    gotoxy(84, 16);
    printf("\033[40;36m遊戲已經暫停\033[0m");
    Sleep(200);
    gotoxy(84, 16);
    printf("            "); //閃爍
    Sleep(150);
    if (GetAsyncKeyState(VK_SPACE) && 0x20)
     break;
   }
  break;
 }
 switch (vkflag)//方向
 {
 case 1: snake.x[0] -= 2; break;//左
 case 2: snake.y[0]--; break;//上
 case 3: snake.x[0] += 2; break;//右
 case 4: snake.y[0]++; break;//下
 }
 gotoxy(snake.x[0], snake.y[0]);//蛇頭移動
 printf("◆");
 gotoxy(snake.x[1], snake.y[1]);//蛇身移動
 printf("■");
 foodFlag = 0;
 fflush(stdin);
 return;
}

(6)食物生成

void foodcreate()
{
 n++;//加速標記
 flag = 1;
    sorce += 10;//每個食物得10分
 if (sorce>=his_max )//最高分
 {
  his_max = sorce;
  gotoxy(82, 2);
  printf("                 ");
  gotoxy(82, 2);
  printf("★歷史最高:%d", his_max);
 }
 gotoxy(82, 3);//本局得分
 printf("                 ");
 gotoxy(82, 3);
 printf("☆當前得分:%d", sorce);

 while (flag==1)//生成食物
 {  
   food.x = rand() % 74 + 4;//隨機選取食物的范圍
   food.y = rand() % 24 + 1;
   if (food.x % 2 != 0 && flag == 1)//優化出現位置
   {
    food.x = food.x - 1;
    flag = 0;
   }
   if(map!=1)//非普通地圖項
   for (i = 0; i < snake.length; i++)
   {
    for(m=0;m<j;m++)
     if (obs.x[m] == food.x && obs.y[m] == food.y)
     {
      flag = 1;
      break;
     }
   }
   for (i = 0; i < snake.length; i++)//不能在蛇的身體上生成食物
   {
    if (snake.x[i] == food.x && snake.y[i] == food.y)
    {
     flag = 1;
     break;
    }
   }
 }
    gotoxy(food.x, food.y); //生成食物
 printf("●");
 snake.length++;//吃到食物長度加1
 foodFlag = 1;//吃到食物尾部不清除
 return;
}

(7)死亡判斷

int  dead()
{
 if (snake.y[0] == 0 || snake.y[0] == map_y-1)//上下邊界死亡
  return 0;
 if (snake.x[0] == 0 || snake.x[0] == map_x-2)//左右邊界死亡
  return 0;
 if(map!=1)//撞到障礙物死亡
 for (m = 0; m < j; m++)
  if (obs.x[m] == snake.x[0] && obs.y[m] == snake.y[0])
  {
   return 0;
  }
 for (i = 1; i < snake.length; i++)//咬到自身死亡
 {
 if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])
  return 0;
 }
 if (GetAsyncKeyState(VK_ESCAPE)&0x1B)//ESC健返回死亡
 {
  ii = 5;
  return 0;
 }
 return 1;
}

(8)初始化遊戲

void game()//初始化遊戲
{
 int i ;
 n = 0;//重置狀態
 vkflag = 1;
 sorce = 0;
 foodFlag = 0;
 system("cls");//初始清屏
 frame(1);//打印遊戲框架(動態)
 gotoxy(82, 2);
 printf("★歷史最高:%d", his_max);
 gotoxy(82, 3);
 printf("☆當前得分:%d", sorce);
 gotoxy(84, 8);
 printf("通過下面按鍵");
 gotoxy(85, 9);
 printf("\033[40;33m    ↑      \033[0m");
 gotoxy(85, 10);
 printf("\033[40;33m  ←  →    \033[0m");
 gotoxy(85, 11);
 printf("\033[40;33m    ↓      \033[0m");
 gotoxy(83, 12);
 printf("來控制蛇的方向");
 gotoxy(82, 18);
 printf("按空格鍵暫停/繼續");
 gotoxy(83, 20);
 printf("按Shift鍵 加速"); 
 gotoxy(82, 22);
 printf("按ESC鍵返回菜單");

 snake.length = org_len;//初始化蛇(固定位置)
 snake.x[0] = 50 ;
 snake.y[0] = 20;
 gotoxy(snake.x[0], snake.y[0]);
 printf("◆");
 for (i = 1; i < snake.length; i++)//打印蛇
 {
  Sleep(25);
  snake.x[i] = snake.x[i - 1] + 2;
  snake.y[i] = snake.y[0];
  gotoxy(snake.x[i], snake.y[i]);
  printf("■");
 }
 if (map >=1)
 {
  food.x = rand() % 44 + 4;//初始化食物(左方出現)
  food.y = rand() % 24 + 1;
  if (food.x % 2 != 0)
   food.x = food.x - 1;
 }
 else {
  food.x = 14;//初始化食物(左方出現)
  food.y = 3;
 }
 gotoxy(food.x, food.y);//初始的食物閃爍
 printf("\033[40;37m●\033[0m");
 Sleep(250);
 gotoxy(food.x, food.y);
 printf("  ");
 Sleep(250);
 gotoxy(food.x, food.y);
 printf("\033[40;37m●\033[0m");
 Sleep(250);
 obstacle();
 while(ii==1) //運行
 {
  if (GetAsyncKeyState(VK_SHIFT))//加速功能
  {
   gotoxy(93, 20);
   printf("\033[40;31m加速\033[0m");//特效
  }
  else { Sleep(100);
  gotoxy(93, 20);
  printf("加速");
  }
  Sleep(speed - (changespeed * n));//變速模式
  control();//控制
  if (snake.x[0] == food.x && snake.y[0] == food.y)//吃掉食物
  foodcreate();
  if (dead() != 1) //判斷是否結束遊戲
  {
   gotoxy(36,12);
   printf("Game over");//結束顯示
   gotoxy(36, 14);
   printf("  T _ T  ");
   Sleep(500);
   while (1)
   {
    gotoxy(32, 16);
    printf("請按Enter鍵返回主菜單");
    Sleep(150);

    if (GetAsyncKeyState(VK_RETURN) & 0x0D)//確認返回
    {
     fflush(stdin);
     ii = 5;
     return;
    }
    
   }
  } 
 }
}

(9)遊戲設置

void setup2()//設置顯示(分析各種情況)
{
 gotoxy(34, 8);
 switch (org_len)//初始長度
 {
 case 2: printf("初始長度           ◆■           >"); break;
 case 3: printf("初始長度       <   ◆■■         >"); break;
 case 4: printf("初始長度       <   ◆■■■       >"); break;
 case 5: printf("初始長度       <   ◆■■■■     >"); break;
 case 6: printf("初始長度       <   ◆■■■■■   >"); break;
 case 7: printf("初始長度       <   ◆■■■■■■  "); break;
 }
 gotoxy(34, 10);
 switch (speed)//初始速度
 {
 case  50:printf("遊戲初速度     <   較快    "); break;
 case 100:printf("遊戲初速度     <   中等   >"); break;
 case 150:printf("遊戲初速度         較慢   >"); break;
 }
 gotoxy(34, 12);
 switch (changespeed)//是否變速
 {
 case 0:printf("吃到食物加速        否    >"); break;
 case 5:printf("吃到食物加速   <    是     "); break;
 }
 gotoxy(34, 14);
 switch (tail)//尾巴選擇
 {
 case 1:printf("當前尾巴痕跡        無    >"); break;
 case 2:printf("當前尾巴痕跡   <    ~     >"); break;
 case 3:printf("當前尾巴痕跡   <   ·      "); break;
 }
 gotoxy(34, 16);
 switch (map)//地圖選擇
 {
 case -1:printf("當前地圖難度      特別版2 >"); break;
 case 0:printf("當前地圖難度   <  特別版1 >"); break;
 case 1:printf("當前地圖難度   <   普通   >"); break;
 case 2:printf("當前地圖難度   <   困難   >"); break;
 case 3:printf("當前地圖難度   <   地獄   >"); break;
 case 4:printf("當前地圖難度   <   傳說    "); break;
 }
    gotoxy(70, 22);
    printf("確定並返回菜單"); 

 for (i = 0; i < 7; i++)
 {
  gotoxy(31, 8 + 2 * i);
  printf("  ");
 }
 gotoxy(67, 22);
 printf("  ");
 switch (set_flag)
 {
 case 1:gotoxy(31,  8); break;
 case 2:gotoxy(31, 10); break;
 case 3:gotoxy(31, 12); break;
 case 4:gotoxy(31, 14); break;
 case 5:gotoxy(31, 16); break;
 case 6:gotoxy(67, 22); break;
 }
 printf("★");
 return;
}
void setup()//設置操作(改變全局變量)
{
 frame(2);
 set_flag=1;
 gotoxy(30, 3);
 printf("      ■■◆    遊戲設置    ◆■■");
 gotoxy(26, 4);
 printf("■■■■■■                        ■■■■■■");
 setup2();
 fflush(stdin);
 while (1)
 {
  if (GetAsyncKeyState(VK_DOWN))//下
  {
   if (set_flag == 6)
    set_flag = 1;
   else set_flag++;
  }
  if (GetAsyncKeyState(VK_UP))//上
  {
   if (set_flag == 1)
    set_flag = 6;
   else set_flag--;
  }
  if (GetAsyncKeyState(VK_LEFT))//左
  {
   switch (set_flag)
   {
   case 1: if (org_len > 2)
    org_len--; break;
   case 2: if (speed < 150)
    speed += 50; break;
   case 3: if (changespeed == 5)
    changespeed = 0;break;
   case 4: if (tail > 1)
    tail--;break;
   case 5: if (map > -1)
    map--;break;
   case 6: break;
   }
  }
  if (GetAsyncKeyState(VK_RIGHT))//右
  {
   switch (set_flag)
   {
   case 1: if (org_len < 7)
    org_len++;break;
   case 2: if (speed > 50)
    speed -= 50;break;
   case 3: if (changespeed == 0)
    changespeed = 5;break;
   case 4: if (tail < 3)
    tail++;break;
   case 5: if (map < 4)
    map++;break;
   case 6:break;
   }
  }
  setup2();
  if ((GetAsyncKeyState(VK_RETURN)&0x0D)&&set_flag==6)
  {
   ii = 5;
   return;
  }
  Sleep(175);
 }
 return;
}

(10)遊戲說明

void instructions()//遊戲說明
{
 system("cls");
 frame(2);
 gotoxy(10, 3);
 printf("遊戲說明:");
 gotoxy(18, 5);
 printf("一條蛇在封閉空間裡,空間內隨機出現一個食物,通過按鍵盤四個光標");
 gotoxy(18, 7);
 printf("鍵↑←↓→控制蛇向上下左右四個方向移動來獲取食物食物,當食物被");
 gotoxy(18, 9);
 printf("吃掉,蛇身體長一節,同時記10分,接著又出現新的食物,如果蛇撞到");
 gotoxy(18, 11);
 printf("墻或蛇頭撞到自己身體或撞到障礙物,遊戲結束。");
 gotoxy(18, 15);
 printf("溫馨提示:遊戲過程中,可按Shift鍵加速,但不能同時按方向鍵,也");
 gotoxy(18, 17);
 printf("          可以按空格鍵來暫停遊戲。                          ");
 gotoxy(60, 20);
 printf("按確認鍵返回主菜單");
 gotoxy(3, 23);
 printf("當前遊戲版本 V1.0");
 while (1)//按確認鍵返回主菜單
 {
  Sleep(100);
  (void)_getch();
  if (GetAsyncKeyState(VK_RETURN))//確認
  {
   ii = 5;
   break;
  }
 }
}
void end()//遊戲退出
{
 frame(2);
 gotoxy(44, 12);
 printf("遊戲已退出");
 gotoxy(0, 26);
}

(11)直接貼完整代碼

#include<stdio.h>
#include <stdlib.h>
#include<Windows.h>
#include <time.h>
#include<conio.h>

#define   SNAKE 300//蛇的最大節數
#define   KEYDOWN(vk_code)((GetAsyncKeyState(vk_code)&0x8000)?1:0)//vk鍵會返回兩次值,在這裡篩選按下操作
#define   KEYUP(vk_code)((GetAsyncKeyState(vk_code)&0x8000)?0:1)

int ii = 1, i, m, flag = 1, n = 0, set_flag = 1;//其他的全局變量(ii為菜單,n變速,set_flag設置,flag是否產生新食物標記)
int speed = 100, changespeed = 5, tail = 1, org_len = 5, map = 1;//速度、速度變化、尾巴痕跡、初始長度、地圖難度
int vkflag = 1;//記錄鍵盤
int sorce = 0, his_max = 0;//記錄分數和歷史最高分
int map_x = 80, map_y = 26;//邊界
int foodFlag = 0;//吃到食物標記
int j;//障礙物數量

struct//定義蛇
{
 int length;//蛇的長度
 int x[SNAKE];//組成蛇身的每一個小方塊中x的坐標
 int y[SNAKE];//組成蛇身的每一個小方塊中y的坐標
}snake;
struct //定義食物節點
{
 int x, y;
} food;
struct //定義障礙物
{
 int x[77];
 int y[77];
}obs;

void gotoxy();//移動光標位置
void HideCurson();//隱藏光標
void frame(int a);//框架1/2
void loading();//(假)讀取
void menu(int a);//菜單
void chose();//菜單選擇
void obstacle();//障礙物
void control();//控制方向
void foodcreate();//創建食物
int  dead();//判斷死亡
void game();//開始遊戲
void setup2();//設置的更新
void setup();//設置參數的改變
void instructions();//遊戲說明
void end();//遊戲結束

void gotoxy(int x, int y) //調整光標
{
 COORD pos = { x,y };
 HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);// 獲取標準輸出設備句柄
 SetConsoleCursorPosition(hOut, pos);//兩個參數分別是指定哪個窗體,具體位置
}
void HideCursor()//隱藏光標
{
 CONSOLE_CURSOR_INFO cursor_info = { 1, 0 };
 SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
void frame(int a)//初始化框
{
 int i, k;
 system("cls");
 gotoxy(78, 0);//橫1
 for (k = 0; k <= 11; k++)
 {
  if (a == 1)
   Sleep(4);
  printf("\033[40;37m■\033[0m");
 }

 for (i = 0; i <= 25; i++)//右豎
 {
  if (a == 1)
   Sleep(4);
  gotoxy(100, i);
  printf("\033[40;37m■\033[0m");
 }

 for (k = 0; k <= 50; k++)//下橫往左
 {
  if (a == 1)
   Sleep(4);
  gotoxy(100 - 2 * k, 25);
  printf("\033[40;37m■\033[0m");
 }
 for (i = 25; i >= 0; i--)//左豎向上
 {
  if (a == 1)
   Sleep(4);
  gotoxy(0, i);
  printf("\033[40;37m■\033[0m");
 }
 gotoxy(0, 0);
 for (k = 0; k <= 38; k++)//橫2
 {
  if (a == 1)
   Sleep(4);
  printf("\033[40;37m■\033[0m");
 }
 if (a == 1)
  for (i = 0; i <= 25; i++)//分割豎
  {
   Sleep(6);
   gotoxy(78, i);
   printf("\033[40;37m■\033[0m");
  }
}
void loading()//動態加載圖
{
 int j;
 gotoxy(43, 11);
 printf("Loading...");
 gotoxy(39, 13);
 printf("□□□□□□□□");
 gotoxy(39, 13);
 for (j = 8; j >= 0; j--)
 {
  HideCursor();
  Sleep(200);
  printf("\033[40;35m■\033[0m");
 }
 gotoxy(43, 11);
 printf("          ");
 gotoxy(39, 13);
 printf("                          ");
 gotoxy(39, 9);
 printf("歡迎來到貪吃蛇世界!");
 gotoxy(22, 14);
 printf("抵制不良遊戲  拒絕盜版遊戲  註意自我保護  謹防受騙上當");
 gotoxy(22, 16);
 printf("適度遊戲益腦  沉迷遊戲傷身  合理安排時間  享受健康生活");
 Sleep(1500);
}
void menu(int a)
{
 HideCursor();
 gotoxy(11, 3);
 printf("\033[40;37m                         _________________________  ||                                   \033[0m");
 gotoxy(11, 4);
 printf("\033[40;33m                       //=====================      ||   //                              \033[0m");
 gotoxy(11, 5);
 printf("\033[40;37m                      //                            ||  //                               \033[0m");
 gotoxy(11, 6);
 printf("\033[40;37m                      \\\\                  __        || //                              \033[0m");
 gotoxy(11, 7);
 printf("\033[40;33m                       \\\\                //\\\\       ||//                             \033[0m");
 gotoxy(11, 8);
 printf("\033[40;33m                       //               //  \\\\      ||\\\\        =====                \033[0m");
 gotoxy(11, 9);
 printf("\033[40;37m                      //    ==         //    \\\\     || \\\\     //      \\\\           \033[0m");
 gotoxy(11, 10);
 printf("\033[40;37m _ _ _ ____          //   //  \\\\      //======\\\\    ||  \\\\   ||=========           \033[0m");
 gotoxy(11, 11);
 printf("\033[40;33m- - - -----\\\\_______//   //    \\\\    //        \\\\   ||   \\\\  ||                  \033[0m");
 gotoxy(11, 12);
 printf("\033[40;35m            \\-------/   //      \\\\  //          \\\\  ||    \\\\  \\\\________________\033[0m");
 gotoxy(39, 6);
 printf("\033[40;36m②○②○\033[0m");
 gotoxy(2, 15);
 printf("\033[40;33m—————————————————————————————————————————————————\033[1m");

 gotoxy(2, 18);
 printf("                      1.開始遊戲                              2.遊戲設置");
 gotoxy(2, 20);
 printf("                      3.遊戲說明                              4.退出遊戲");

 switch (a) {
 case 1: gotoxy(22, 18); break;
 case 2: gotoxy(62, 18); break;
 case 3: gotoxy(22, 20); break;
 case 4: gotoxy(62, 20); break;
 }
 printf("\033[40;36m◇\033[0m");
 return;
}
void chose()//菜單選擇
{
 ii = 1;
 fflush(stdin);
 frame(2);
 menu(ii);
 while (ii != 5)
 {
  (void)_getch();
  if (GetAsyncKeyState(VK_DOWN) & 0x8000)//下
  {
   if (ii == 1)
    ii = 3;
   else if (ii == 2)
    ii = 4;
  }
  if (GetAsyncKeyState(VK_UP) & 0x8000)//上
  {
   if (ii == 3)
    ii = 1;
   else if (ii == 4)
    ii = 2;
  }
  if (GetAsyncKeyState(VK_LEFT) & 0x8000)//左
  {
   if (ii == 2)
    ii = 1;
   else if (ii == 4)
    ii = 3;
  }
  if (GetAsyncKeyState(VK_RIGHT) & 0x8000)//右
  {
   if (ii == 1)
    ii = 2;
   else if (ii == 3)
    ii = 4;
  }
  menu(ii);
  Sleep(150);//緩沖
  if (GetAsyncKeyState(VK_RETURN) & 0x0D)//確認
  {
   fflush(stdin);
   return;
  }
 }
}
void obstacle() //障礙物
{   //IOT地圖
 int sup_mapx1[68] = { 16,18,20,22,24,20,20,20,20,20,20,16,18,20,22,24,36,38,40,42,44,36,44,36,44,36,44,36,44,36,44,36,44,36,38,40,42,44,56,58,60,62,64,60,60,60,60,60,60,60 };
 int sup_mapy1[68] = {  8, 8, 8, 8, 8, 9,10,11,12,13,14,15,15,15,15,15, 8, 8, 8, 8, 8, 9, 9,10,10,11,11,12,12,13,13,14,14,15,15,15,15,15, 8, 8, 8, 8, 8, 9,10,11,12,13,14,15 };
     //ZHKU地圖
 int sup_mapx2[77] = { 10,12,14,16,18,20,20,18,16,14,12,10,10,12,14,16,18,20,28,28,28,28,28,28,28,28,30,32,34,36,36,36,36,36,36,36,36,44,44,44,44,44,44,44,44,46,48,48,50,52,50,52,60,60,60,60,60,60,60,60,62,64,66,68,70,70,70,70,70,70,70,70,18,12,46,46,48 };
    int sup_mapy2[77] = {  9, 9, 9, 9, 9, 9,10,11,12,13,14,15,16,16,16,16,16,16, 9,10,11,12,13,14,15,16,12,12,12, 9,10,11,12,13,14,15,16, 9,10,11,12,13,14,15,16,12,11,13,10, 9,14,15, 9,10,11,12,13,14,15,16,16,16,16,16, 9,10,11,12,13,14,15,16,10,15,11,13,12 };
 if (map == 2)//困難
  j = 5;
 if (map == 3)//地獄
  j = 15;
 if (map == 4)//傳說
  j = 30;
 if(map>1)
 for (i = 0; i < j; i++)//生成障礙物
 {
  obs.x[i] = rand() % 70 + 6;
  obs.y[i] = rand() % 20 + 3;
  if (obs.x[i] % 2 != 0)//優化出現的位置
   obs.x[i]--;
  if (obs.x[i] == food.x && obs.y[i] == food.y)//障礙物不能出現在初始食物上
  continue;
  if (obs.y[i] == 20)//初始方向上不出現障礙物
   i--;
 }
 else if (map == 0)
 {                 
  j = 68;
  for (i = 0; i < j; i++)//特別版地圖1繪制
  {
   obs.x[i] = sup_mapx1[i];
   obs.y[i] = sup_mapy1[i];
  }
 }
 else if (map == -1)
 {
  j = 77;
  for (i = 0; i < j; i++)//特別版地圖2繪制
  {
   obs.x[i] = sup_mapx2[i];
   obs.y[i] = sup_mapy2[i];
  }
 }
 if (map >1)
  for (i = 0; i < j; i++)//打印障礙物
  {
   gotoxy(obs.x[i], obs.y[i]);
   printf("\033[40;31m▲\033[0m");
  }
 else if(map==0)
  for (i = 0; i < 50; i++)//打印特別地圖1
  {
   gotoxy(obs.x[i], obs.y[i]);
   if(i<16)
   printf("\033[40;31m■\033[0m");
   else if(i>37)
        printf("\033[40;34m■\033[0m");
          else printf("\033[40;32m■\033[0m");
  }
 else if(map==-1)
  for (i = 0; i < 72; i++)//打印特別地圖2
  {
   gotoxy(obs.x[i], obs.y[i]);
   if(i<18)printf("\033[40;32m■\033[0m");
   if (i < 37 && i >= 18) printf("\033[40;33m■\033[0m");
   if(i>=37&&i<52) printf("\033[40;36m■\033[0m");
   if (i >=52)printf("\033[40;35m■\033[0m");
  }
}
void control()
{
 fflush(stdin);
 if (foodFlag == 0)//在蛇尾處輸出空格即擦去蛇尾
 {
  gotoxy(snake.x[snake.length - 1], snake.y[snake.length - 1]);
  switch (tail) //尾巴痕跡選擇功能
  {
  case 1:printf("  "); break;
  case 2:printf("~ "); break;
  case 3:printf("·"); break;
  }
 }
 for (i = snake.length - 1; i > 0; i--)//將蛇的每一節依次向前移動一節(蛇頭除外)
 {
  snake.x[i] = snake.x[i - 1];
  snake.y[i] = snake.y[i - 1];
 }
 while (1)
 {
  if ((GetAsyncKeyState(VK_DOWN)) && vkflag != 2)//下
  {
   vkflag = 4; break;
  }
  if ((GetAsyncKeyState(VK_UP)) && vkflag != 4)//上
  {
   vkflag = 2; break;
  }
  if ((GetAsyncKeyState(VK_LEFT)) && vkflag != 3)//左
  {
   vkflag = 1; break;
  }
  if ((GetAsyncKeyState(VK_RIGHT)) && vkflag != 1)//右
  {
   vkflag = 3; break;
  }
  if (GetAsyncKeyState(VK_SPACE) && 0x20)//暫停功能
   while (1)
   {
    gotoxy(84, 16);
    printf("\033[40;36m遊戲已經暫停\033[0m");
    Sleep(200);
    gotoxy(84, 16);
    printf("            "); //閃爍
    Sleep(150);
    if (GetAsyncKeyState(VK_SPACE) && 0x20)
     break;
   }
  break;
 }
 switch (vkflag)//方向
 {
 case 1: snake.x[0] -= 2; break;//左
 case 2: snake.y[0]--; break;//上
 case 3: snake.x[0] += 2; break;//右
 case 4: snake.y[0]++; break;//下
 }
 gotoxy(snake.x[0], snake.y[0]);//蛇頭移動
 printf("◆");
 gotoxy(snake.x[1], snake.y[1]);//蛇身移動
 printf("■");
 foodFlag = 0;
 fflush(stdin);
 return;
}
void foodcreate()
{
 n++;//加速標記
 flag = 1;
    sorce += 10;//每個食物得10分
 if (sorce>=his_max )//最高分
 {
  his_max = sorce;
  gotoxy(82, 2);
  printf("                 ");
  gotoxy(82, 2);
  printf("★歷史最高:%d", his_max);
 }
 gotoxy(82, 3);//本局得分
 printf("                 ");
 gotoxy(82, 3);
 printf("☆當前得分:%d", sorce);

 while (flag==1)//生成食物
 {  
   food.x = rand() % 74 + 4;//隨機選取食物的范圍
   food.y = rand() % 24 + 1;
   if (food.x % 2 != 0 && flag == 1)//優化出現位置
   {
    food.x = food.x - 1;
    flag = 0;
   }
   if(map!=1)//非普通地圖項
   for (i = 0; i < snake.length; i++)
   {
    for(m=0;m<j;m++)
     if (obs.x[m] == food.x && obs.y[m] == food.y)
     {
      flag = 1;
      break;
     }
   }
   for (i = 0; i < snake.length; i++)//不能在蛇的身體上生成食物
   {
    if (snake.x[i] == food.x && snake.y[i] == food.y)
    {
     flag = 1;
     break;
    }
   }
 }
    gotoxy(food.x, food.y); //生成食物
 printf("●");
 snake.length++;//吃到食物長度加1
 foodFlag = 1;//吃到食物尾部不清除
 return;
}
int  dead()
{
 if (snake.y[0] == 0 || snake.y[0] == map_y-1)//上下邊界死亡
  return 0;
 if (snake.x[0] == 0 || snake.x[0] == map_x-2)//左右邊界死亡
  return 0;
 if(map!=1)//撞到障礙物死亡
 for (m = 0; m < j; m++)
  if (obs.x[m] == snake.x[0] && obs.y[m] == snake.y[0])
  {
   return 0;
  }
 for (i = 1; i < snake.length; i++)//咬到自身死亡
 {
 if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])
  return 0;
 }
 if (GetAsyncKeyState(VK_ESCAPE)&0x1B)//ESC健返回死亡
 {
  ii = 5;
  return 0;
 }
 return 1;
}
void game()//初始化遊戲
{
 int i ;
 n = 0;//重置狀態
 vkflag = 1;
 sorce = 0;
 foodFlag = 0;
 system("cls");//初始清屏
 frame(1);//打印遊戲框架(動態)
 gotoxy(82, 2);
 printf("★歷史最高:%d", his_max);
 gotoxy(82, 3);
 printf("☆當前得分:%d", sorce);
 gotoxy(84, 8);
 printf("通過下面按鍵");
 gotoxy(85, 9);
 printf("\033[40;33m    ↑      \033[0m");
 gotoxy(85, 10);
 printf("\033[40;33m  ←  →    \033[0m");
 gotoxy(85, 11);
 printf("\033[40;33m    ↓      \033[0m");
 gotoxy(83, 12);
 printf("來控制蛇的方向");
 gotoxy(82, 18);
 printf("按空格鍵暫停/繼續");
 gotoxy(83, 20);
 printf("按Shift鍵 加速"); 
 gotoxy(82, 22);
 printf("按ESC鍵返回菜單");

 snake.length = org_len;//初始化蛇(固定位置)
 snake.x[0] = 50 ;
 snake.y[0] = 20;
 gotoxy(snake.x[0], snake.y[0]);
 printf("◆");
 for (i = 1; i < snake.length; i++)//打印蛇
 {
  Sleep(25);
  snake.x[i] = snake.x[i - 1] + 2;
  snake.y[i] = snake.y[0];
  gotoxy(snake.x[i], snake.y[i]);
  printf("■");
 }
 if (map >=1)
 {
  food.x = rand() % 44 + 4;//初始化食物(左方出現)
  food.y = rand() % 24 + 1;
  if (food.x % 2 != 0)
   food.x = food.x - 1;
 }
 else {
  food.x = 14;//初始化食物(左方出現)
  food.y = 3;
 }
 gotoxy(food.x, food.y);//初始的食物閃爍
 printf("\033[40;37m●\033[0m");
 Sleep(250);
 gotoxy(food.x, food.y);
 printf("  ");
 Sleep(250);
 gotoxy(food.x, food.y);
 printf("\033[40;37m●\033[0m");
 Sleep(250);
 obstacle();
 while(ii==1) //運行
 {
  if (GetAsyncKeyState(VK_SHIFT))//加速功能
  {
   gotoxy(93, 20);
   printf("\033[40;31m加速\033[0m");//特效
  }
  else { Sleep(100);
  gotoxy(93, 20);
  printf("加速");
  }
  Sleep(speed - (changespeed * n));//變速模式
  control();//控制
  if (snake.x[0] == food.x && snake.y[0] == food.y)//吃掉食物
  foodcreate();
  if (dead() != 1) //判斷是否結束遊戲
  {
   gotoxy(36,12);
   printf("Game over");//結束顯示
   gotoxy(36, 14);
   printf("  T _ T  ");
   Sleep(500);
   while (1)
   {
    gotoxy(32, 16);
    printf("請按Enter鍵返回主菜單");
    Sleep(150);

    if (GetAsyncKeyState(VK_RETURN) & 0x0D)//確認返回
    {
     fflush(stdin);
     ii = 5;
     return;
    }
    
   }
  } 
 }
}
void setup2()//設置顯示(分析各種情況)
{
 gotoxy(34, 8);
 switch (org_len)//初始長度
 {
 case 2: printf("初始長度           ◆■           >"); break;
 case 3: printf("初始長度       <   ◆■■         >"); break;
 case 4: printf("初始長度       <   ◆■■■       >"); break;
 case 5: printf("初始長度       <   ◆■■■■     >"); break;
 case 6: printf("初始長度       <   ◆■■■■■   >"); break;
 case 7: printf("初始長度       <   ◆■■■■■■  "); break;
 }
 gotoxy(34, 10);
 switch (speed)//初始速度
 {
 case  50:printf("遊戲初速度     <   較快    "); break;
 case 100:printf("遊戲初速度     <   中等   >"); break;
 case 150:printf("遊戲初速度         較慢   >"); break;
 }
 gotoxy(34, 12);
 switch (changespeed)//是否變速
 {
 case 0:printf("吃到食物加速        否    >"); break;
 case 5:printf("吃到食物加速   <    是     "); break;
 }
 gotoxy(34, 14);
 switch (tail)//尾巴選擇
 {
 case 1:printf("當前尾巴痕跡        無    >"); break;
 case 2:printf("當前尾巴痕跡   <    ~     >"); break;
 case 3:printf("當前尾巴痕跡   <   ·      "); break;
 }
 gotoxy(34, 16);
 switch (map)//地圖選擇
 {
 case -1:printf("當前地圖難度      特別版2 >"); break;
 case 0:printf("當前地圖難度   <  特別版1 >"); break;
 case 1:printf("當前地圖難度   <   普通   >"); break;
 case 2:printf("當前地圖難度   <   困難   >"); break;
 case 3:printf("當前地圖難度   <   地獄   >"); break;
 case 4:printf("當前地圖難度   <   傳說    "); break;
 }
    gotoxy(70, 22);
    printf("確定並返回菜單"); 

 for (i = 0; i < 7; i++)
 {
  gotoxy(31, 8 + 2 * i);
  printf("  ");
 }
 gotoxy(67, 22);
 printf("  ");
 switch (set_flag)
 {
 case 1:gotoxy(31,  8); break;
 case 2:gotoxy(31, 10); break;
 case 3:gotoxy(31, 12); break;
 case 4:gotoxy(31, 14); break;
 case 5:gotoxy(31, 16); break;
 case 6:gotoxy(67, 22); break;
 }
 printf("★");
 return;
}
void setup()//設置操作(改變全局變量)
{
 frame(2);
 set_flag=1;
 gotoxy(30, 3);
 printf("      ■■◆    遊戲設置    ◆■■");
 gotoxy(26, 4);
 printf("■■■■■■                        ■■■■■■");
 setup2();
 fflush(stdin);
 while (1)
 {
  if (GetAsyncKeyState(VK_DOWN))//下
  {
   if (set_flag == 6)
    set_flag = 1;
   else set_flag++;
  }
  if (GetAsyncKeyState(VK_UP))//上
  {
   if (set_flag == 1)
    set_flag = 6;
   else set_flag--;
  }
  if (GetAsyncKeyState(VK_LEFT))//左
  {
   switch (set_flag)
   {
   case 1: if (org_len > 2)
    org_len--; break;
   case 2: if (speed < 150)
    speed += 50; break;
   case 3: if (changespeed == 5)
    changespeed = 0;break;
   case 4: if (tail > 1)
    tail--;break;
   case 5: if (map > -1)
    map--;break;
   case 6: break;
   }
  }
  if (GetAsyncKeyState(VK_RIGHT))//右
  {
   switch (set_flag)
   {
   case 1: if (org_len < 7)
    org_len++;break;
   case 2: if (speed > 50)
    speed -= 50;break;
   case 3: if (changespeed == 0)
    changespeed = 5;break;
   case 4: if (tail < 3)
    tail++;break;
   case 5: if (map < 4)
    map++;break;
   case 6:break;
   }
  }
  setup2();
  if ((GetAsyncKeyState(VK_RETURN)&0x0D)&&set_flag==6)
  {
   ii = 5;
   return;
  }
  Sleep(175);
 }
 return;
}
void instructions()//遊戲說明
{
 system("cls");
 frame(2);
 gotoxy(10, 3);
 printf("遊戲說明:");
 gotoxy(18, 5);
 printf("一條蛇在封閉空間裡,空間內隨機出現一個食物,通過按鍵盤四個光標");
 gotoxy(18, 7);
 printf("鍵↑←↓→控制蛇向上下左右四個方向移動來獲取食物食物,當食物被");
 gotoxy(18, 9);
 printf("吃掉,蛇身體長一節,同時記10分,接著又出現新的食物,如果蛇撞到");
 gotoxy(18, 11);
 printf("墻或蛇頭撞到自己身體或撞到障礙物,遊戲結束。");
 gotoxy(18, 15);
 printf("溫馨提示:遊戲過程中,可按Shift鍵加速,但不能同時按方向鍵,也");
 gotoxy(18, 17);
 printf("          可以按空格鍵來暫停遊戲。                          ");
 gotoxy(60, 20);
 printf("按確認鍵返回主菜單");
 gotoxy(3, 23);
 printf("當前遊戲版本 V1.0");
 while (1)//按確認鍵返回主菜單
 {
  Sleep(100);
  (void)_getch();
  if (GetAsyncKeyState(VK_RETURN))//確認
  {
   ii = 5;
   break;
  }
 }
}
void end()//遊戲退出
{
 frame(2);
 gotoxy(44, 12);
 printf("遊戲已退出");
 gotoxy(0, 26);
}
main()//遊戲框架
{
 frame(2);
 loading();
 while (ii == 1 || ii == 2 || ii == 3||ii==5)
 {
  system("cls");
  Sleep(200); 
  menu(ii);
  chose();
  switch (ii)
  {
  case 1:game(); break;
  case 2:setup(); break;
  case 3:instructions(); break;
  case 4:break;
  case 5:ii = 1; continue;
  }
 }
 end();
}

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