原生JavaScript實現簡單五子棋遊戲
本文實例為大傢分享瞭JavaScript實現簡單五子棋遊戲的具體代碼,供大傢參考,具體內容如下
HTML頁面
註釋都很明確瞭,大傢好好學習。
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, height=device-height, initial-scale=1.0, user-scalable=no"> <title>五子棋</title> <style> * { margin: 0px; padding: 0px; } .box { border-spacing: 0px; border: 1px solid #3c3c3c; background-color: #e1e1e2; margin: auto; } .piece { border-spacing: 0px; border: 1px solid; } </style> </head> <body> <script type="text/javascript" src="./Gobang.js"></script> </body> </html>
Javascript
var ScreenWidth = { documentWidth: 500, containerWidth: 400, // 容器默認寬度 cellWidth: 20 // 單元格寬度 } if (document.documentElement.clientWidth < 500) { ScreenWidth.documentWidth = document.documentElement.clientWidth; ScreenWidth.containerWidth = ScreenWidth.documentWidth * 0.8; ScreenWidth.cellWidth = ScreenWidth.containerWidth * 0.05; } //常量 var reg = /\d{1,2}/g; var white = []; // 放白子 var black = []; // 放黑子 var tempKey = false; // 判斷是走黑子還是白子 var notOver = true; // 判斷遊戲是否結束 var tips = "白棋走"; // 提示走棋 var count = 0;//相連的個數 var bv = false; // 黑棋勝利 var wv = false; // 白棋勝利 var yCanWin = [];// 同一豎元素存放的數組 var xCanWin = [];// 同一橫元素存放的數組 var xyCanWin = [];// 同一正斜存放的數組 var yxCanWin = [];// 同一反斜存放的數組 // 用計時器監聽是否勝利 var time = setInterval(function () { if (bv) { tips = "黑棋勝利"; document.getElementsByTagName("span")[0].innerText = tips; for (var i = 0; i < document.getElementsByClassName("pieceBox").length; i++) { document.getElementsByClassName("pieceBox")[i].onclick = null; } clearInterval(time); } if (wv) { tips = "白棋勝利"; document.getElementsByTagName("span")[0].innerText = tips; for (var i = 0; i < document.getElementsByClassName("pieceBox").length; i++) { document.getElementsByClassName("pieceBox")[i].onclick = null; } clearInterval(time); } }, 100); newGame();// 開始遊戲 function newGame() { if (document.getElementsByTagName("table").length) { for (var i = 0; i < document.getElementsByTagName("table").length; i++) { document.getElementsByTagName("table")[i].remove(); } } // 初始化以下內容 bgInit(); pieceInit(); spanFn(); white = []; black = []; tempKey = false; notOver = true; tips = "白棋走"; count = 0; bv = false; xCanWin = []; yCanWin = []; xyCanWin = []; yxCanWin = []; } function spanFn() { var span = document.createElement("span"); document.body.insertBefore(span, document.getElementsByTagName("script")[0]); span.innerText = tips; } // 棋盤初始化 function bgInit() { var table = document.createElement("table"); table.className = "box" for (var y = 0; y < 20; y++) { var tr = document.createElement("tr"); for (var x = 0; x < 20; x++) { var td = "<td class='box-" + y + "-" + x + "' style='width: " + ScreenWidth.cellWidth + "px; height: " + ScreenWidth.cellWidth + "px;border:1px solid #9c9c9c'></td>"; tr.innerHTML += td; } table.appendChild(tr); } document.body.insertBefore(table, document.getElementsByTagName("script")[0]); } // 棋子初始化 function pieceInit() { var table = document.createElement("table"); table.className = "piece" table.style = "position: absolute; top: 0; left:50%; margin-left:-" + (ScreenWidth.containerWidth + 42) / 2 + "px"; for (var y = 0; y < 20; y++) { var tr = document.createElement("tr"); for (var x = 0; x < 20; x++) { var td = "<td class='piece-" + y + "-" + x + " pieceBox' style='width: " + ScreenWidth.cellWidth + "px; height: " + ScreenWidth.cellWidth + "px;border:1px solid transparent;border-radius: 50%;'></td>"; tr.innerHTML += td; } table.appendChild(tr); } document.body.insertBefore(table, document.getElementsByTagName("script")[0]); } // 走棋 for (var i = 0; i < document.getElementsByClassName("pieceBox").length; i++) { document.getElementsByClassName("pieceBox")[i].onclick = function () { if (tempKey) { this.style.backgroundColor = "#000";// 黑子 tempKey = false; black.push(this.className.match(reg)); victory(black, 0);//判斷黑棋勝利與否 if (notOver) { tips = tipsGo(tempKey); document.getElementsByTagName("span")[0].innerText = tips; } } else { this.style.backgroundColor = "#fff";// 白子 tempKey = true; white.push(this.className.match(reg)); victory(white, 1);//判斷白棋勝利與否 if (notOver) { tips = tipsGo(tempKey); document.getElementsByTagName("span")[0].innerText = tips; } } this.onclick = null;// 點擊之後取消點擊事件 } } // 提示走黑還是走白 function tipsGo(tempKey) { if (tempKey) { return "黑棋走"; } else { return "白棋走"; } } /** *判斷各種贏的方式 *x代表很坐標,y代表縱坐標 *1.豎贏,就是x值相同,取y值排序後比較 *2.橫贏,就是y值相同,取x值排序後比較 *3.正斜贏,x+y相同的值,取x或y排序後比較 *4.反斜贏,x-y相同的值,取x或y排序後比較 */ function victory(target, c) { if (target.length >= 5) { // 1.豎贏yCanWin for (var i = 0; i < target.length; i++) { for (var j = 0; j < target.length; j++) { if (target[j][1] == target[i][1]) { yCanWin.push(target[j]);//把x相同的值放入數組yCanWin } } yWin(yCanWin, c); yCanWin = []; } // 2.橫贏xCanWin for (var m = 0; m < target.length; m++) { for (var n = 0; n < target.length; n++) { if (target[n][0] == target[m][0]) { xCanWin.push(target[n]);//把y相同的值放入數組xCanWin } } xWin(xCanWin, c); xCanWin = []; } // 3.正斜贏xyCanWin(左下到右上) for (var a = 0; a < target.length; a++) { for (var b = 0; b < target.length; b++) { if (parseInt(target[b][0]) + parseInt(target[b][1]) == parseInt(target[a][0]) + parseInt(target[a][1])) { xyCanWin.push(target[b]) } } yWin(xyCanWin, c); xyCanWin = []; } // 4.反斜贏yxCanWin(左上到右下) for (var v = 0; v < target.length; v++) { for (var w = 0; w < target.length; w++) { if (parseInt(target[w][0]) - parseInt(target[w][1]) == parseInt(target[v][0]) - parseInt(target[v][1])) { yxCanWin.push(target[w]) } } xWin(yxCanWin, c); yxCanWin = []; } } } // 棋的豎贏條件(棋的正斜贏條件) function yWin(yCanWin, c) { // c = 0代表黑子 c = 1代表白子 var sortArray = [];//排序數組 for (var i = 0; i < yCanWin.length; i++) { sortArray.push(yCanWin[i][0]); } sortArray.sort(function (x, y) { return x - y; }); // 數組排序後,前數和後數加一相比(註意數值類型的轉換) for (var j = 0; j < sortArray.length; j++) { if (sortArray[j + 1]) { if (parseInt(sortArray[j]) + 1 == parseInt(sortArray[j + 1])) { count++; // 每有一個連續則加一,一次不連續就清零 if (count == 4 && c == 0) { bv = true; notOver = false;// 遊戲結束 return; } else if (count == 4 && c == 1) { wv = true; notOver = false; return; } } else { count = 0; } } } count = 0; } // 棋的橫贏條件(棋的反斜贏條件) function xWin(xCanWin, c) { var sortArray = []; for (var i = 0; i < xCanWin.length; i++) { sortArray.push(xCanWin[i][1]); } sortArray.sort(function (x, y) { return x - y; }); for (var j = 0; j < sortArray.length; j++) { if (sortArray[j + 1]) { if (parseInt(sortArray[j]) + 1 == parseInt(sortArray[j + 1])) { count++; if (count == 4 && c == 0) { bv = true; notOver = false; return; } else if (count == 4 && c == 1) { wv = true; notOver = false; return; } } else { count = 0; } } } count = 0; }
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