Unity常用音頻操作類示例代碼

下面通過代碼給大傢介紹Unity常用音頻操作類,具體代碼如下所示:

using UnityEngine;
using System.Collections;
 
public class AudioPlay : MonoBehaviour {
    public static AudioPlay Instance;
    public AudioClip[] FuChuAudio;
    public AudioSource FCAudio;
   // public AudioSource BabyAudio;
    // Use this for initialization
    void Awake()
    {
        Instance = this;
    }
 
    void Start () {    
    }
    
    // Update is called once per frame
    void Update () {    
    }
    /// <summary>
    /// 播放某個音頻
    /// </summary>
    /// <param name="i"></param>
    public void playAudio(int i)
    {
        FCAudio.clip = FuChuAudio[i];
        FCAudio.Play();
    }
    /// <summary>
    /// 停止播放所有的音頻
    /// </summary>
    public void StopplayAll()
    {
    
        for (int i= 0; i< FuChuAudio.Length; i++)
        {
            FCAudio.clip = FuChuAudio[i];
            FCAudio.Stop();
        }      
    }
    /// <summary>
    /// 停止播放某個音頻
    /// </summary>
    /// <param name="i"></param>
    public void StopplayOne(int i)
    {
        FCAudio.clip = FuChuAudio[i];
        FCAudio.Stop();
    }
 
    /// <summary>
    /// 循環播放某個音頻
    /// </summary>
    /// <param name="i"></param>
    public void playLoop(int i)
    {
        FCAudio.clip = FuChuAudio[i];
        FCAudio.loop = true;//設置聲音為循環播放 ;
        FCAudio.Play();
    }
}
/***將這個腳本掛載到一個空物體上,並且給它添加 AudioSource 組件*/using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
/// <summary>
/// 控制所有音樂的管理類
/// </summary>
public class AudioManager : MonoBehaviour
{
    //將要輪流播放的音樂組
    public AudioClip[] audioGroup;
 
    //當前播放的是誰
    private int playingIndex;
 
    //是否允許播放音樂
    private bool canPlayAudio;
 
    //AudioSource組件
    private AudioSource audioSource;
 
    //-----------------------------------------------------
 
    void Start()
    {
        audioSource = this.GetComponent<AudioSource>();
 
        canPlayAudio = true;
 
        playingIndex = 0;
    }
 
    //-----------------------------------------------------
 
    void Update()
    {
        if (canPlayAudio)
        {
            PlayAudio();
 
            canPlayAudio = false;
        }
 
        if (!audioSource.isPlaying)
        {
            playingIndex++;
 
            if (playingIndex >= audioGroup.Length)
            {
                playingIndex = 0;
            }
 
            canPlayAudio = true;
        }
    }
 
    //-----------------------------------------------------
 
    private void PlayAudio()
    {
        audioSource.clip = audioGroup[playingIndex];
        audioSource.Play();
    }
 
    //-----------------------------------------------------
}

到此這篇關於Unity常用音頻操作類示例代碼的文章就介紹到這瞭,更多相關Unity音頻內容請搜索WalkonNet以前的文章或繼續瀏覽下面的相關文章希望大傢以後多多支持WalkonNet!

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