基於python win32setpixel api 實現計算機圖形學相關操作(推薦)

最近讀研期間上瞭計算機可視化的課,老師也對計算機圖形學的實現佈置瞭相關的作業。雖然我沒有系統地學過圖形可視化的課,但是我之前逆向過一些遊戲引擎,除瞭保護驅動之外,因為要做透視,接觸過一些計算機圖形學的基礎常識。這次的作業主要分為2個主要模塊,一個是實現畫線,畫圓的算法,還有填充的算法,以及裁剪的算法。
之前工作的時候雖然參與過一些數據可視化大屏的設計,但是當時主要的工作使用Echarts或者G2做業務組件開發,並沒有對畫線,填充,裁剪等基礎算法做過實現。這次就著這個機會我就想瞭解一些。實現的效果如下(動圖加載可能有些慢):

掃描線填充過程

裁剪過程(根據鼠標位置,實時裁剪多邊形,右邊的藍色是裁剪後的圖形)

為什麼選擇win32 api畫圖

選擇win32的原因是我想做一些與眾不同的實現方法,比起用D3或者Echarts這種webGL的實現方式,我更想直接在顯示器上畫出圖像,看起來更極客一些。這也導致瞭錄屏軟件沒辦法捕捉,隻能用手機來錄制😂

為什麼不選C++而選擇python

主要是python能對內存做個管理,C++直接調這種底層的接口會把內存搞壞掉,導致電腦變得特別卡。。不信大傢可以在電腦上編譯運行這段代碼2分鐘試一試,如果你電腦沒炸,算你有錢。。

#include <windows.h>
// g++ a.cpp -o a.exe -lgdi32 && a.exe
void bresenham(int x0,int y0,int x1,int y1){
    int dx = abs(x1-x0);
    int dy = abs(y1-y0);
    int sx = x0<x1 ? 1 : -1;
    int sy = y0<y1 ? 1 : -1;
    int err = dx-dy;
    int e2;
    while(1){
        SetPixel(GetDC(0),x0,y0,RGB(255,0,0));
        if(x0==x1 && y0==y1) break;
        e2 = 2*err;
        if(e2>-dy){
            err = err-dy;
            x0 = x0+sx;
        }
        if(e2<dx){
            err = err+dx;
            y0 = y0+sy;
        }
    }
}


void draw_polygon(int x[], int y[], int n)
{
    int i;
    for (i = 0; i < n - 1; i++)
        bresenham(x[i], y[i], x[i + 1], y[i + 1]);
    bresenham(x[n - 1], y[n - 1], x[0], y[0]);
}

int main()
{
    HDC hdc = GetDC(0);
    int x[4] = {100,200,300,100};
    int y[4] = {100,100,200,200};
    while (1)
    {
        draw_polygon(x,y,4);
        ReleaseDC(0, hdc);
    }
    return 0;
}

畫線

對於畫線部分,我這裡使用瞭一個叫bresenham算法。。雖然我念不出名字,但是這個算法能夠幫助我們實現畫線運算,還有後面的中心圓填充,多邊形繪畫等方法。而且不通過浮點數的運算,直接變成整數運算,算法實現的函數如下所示,看起來比較簡單,運行速度也很快。

def bresenham(x0, y0, x1, y1 , color):
    dx = abs(x1 - x0)
    dy = abs(y1 - y0)
    sx = 1 if x0 < x1 else -1
    sy = 1 if y0 < y1 else -1
    err = dx - dy
    while True:
        win32gui.SetPixel(dc, x0, y0, color)
        if x0 == x1 and y0 == y1:
            break
        e2 = 2 * err
        if e2 > -dy:
            err -= dy
            x0 += sx
        if e2 < dx:
            err += dx
            y0 += sy

我的屏幕分辨率是1920×1080的,隻要在電腦裡調用這個函數,把兩個點的坐標填進去,就可以在顯示器屏幕上畫一條線。

中心圓算法

這個中心圓算法相對來說就比畫線的算法在理解上面難很多,但是實現起來更簡單一些,分成8個關於直線的和坐標軸對稱的區域畫圓,因此知道一個就可以畫出其他幾個,下面是實現過程。

def draw_circle(x, y, r):
    x0 = 0
    y0 = r
    d = 3 - 2 * r
    while x0 <= y0:
        win32gui.SetPixel(dc, x + x0, y + y0, 0xffffff)
        win32gui.SetPixel(dc, x + y0, y + x0, 0xffffff)
        win32gui.SetPixel(dc, x - y0, y + x0, 0xffffff)
        win32gui.SetPixel(dc, x - x0, y + y0, 0xffffff)
        win32gui.SetPixel(dc, x - x0, y - y0, 0xffffff)
        win32gui.SetPixel(dc, x - y0, y - x0, 0xffffff)
        win32gui.SetPixel(dc, x + y0, y - x0, 0xffffff)
        win32gui.SetPixel(dc, x + x0, y - y0, 0xffffff)
        if d < 0:
            d += 4 * x0 + 6
        else:
            d += 4 * (x0 - y0) + 10
            y0 -= 1
        x0 += 1

在中心圓填充這裡,可以取個巧,把幾個頂點直接用畫線的算法一行一行填充上去。就可以實現下面的效果。代碼如下

# 畫實心圓
def draw_circle_fill(x0, y0, r):
    x = 0
    y = r
    d = 3 - 2 * r
    while x <= y:
        time.sleep(0.01)
        bresenham(x0 + x, y0 + y, x0 - x, y0 + y)
        time.sleep(0.01)
        bresenham(x0 + x, y0 - y, x0 - x, y0 - y)
        time.sleep(0.01)
        bresenham(x0 + y, y0 + x, x0 - y, y0 + x)
        time.sleep(0.01)
        bresenham(x0 + y, y0 - x, x0 - y, y0 - x)
        if d < 0:
            d += 4 * x + 6
        else:
            d += 4 * (x - y) + 10
            y -= 1
        x += 1

掃描線填充

掃描線填充的算法就比較難實現瞭,需要找到起始的種子,還有每行的種子,因為我這裡僅僅用頂點實現起來過於復雜,就索性偷懶用瞭數組。下面的算法實現部分僅供參考,具體的實現包括種子的選擇等等,可以更好一些。

maps = [[0 for x in range(0,400)] for x in range(0,400)]

for i in range(200,300):
    maps[i][200] = 1
    maps[200][i] = 1
    maps[i][300] = 1
    maps[300][i] = 1
for i in range(230,270):
    maps[i][230] = 1
    maps[i][270] = 1
    maps[230][i] = 1
    maps[270][i] = 1
# 掃描填充maps
def scan_fill():
    seed = (271,296)
    stack = []
    stack.append(seed)
    while len(stack) > 0:
        (x,y) = stack.pop()
        # 如果已經被填充過,則跳過
        if(maps[x][y] == 1):
            continue
        # 橫向填充並記錄lx rx
        i=0
        time.sleep(0.01)
        while(maps[x+i][y] == 0):
            maps[x+i][y] = 1
            win32gui.SetPixel(dc, x+i, y, 0xffffff)
            i += 1
        rx = x+i-1
        i=1
        while(maps[x-i][y] == 0):
            maps[x-i][y] = 1
            win32gui.SetPixel(dc, x-i, y, 0xffffff)
            i+=1
        lx = x-i+1
        # 下一個種子
        if y+1>=300:
            continue
        i=0
        while(maps[lx+i][y+1] == 0):
            if(maps[lx+i+1][y+1]==1):
                stack.append((lx+i,y+1))
                break
            i+=1
        i=0
        while(maps[rx-i][y+1] == 0):
            if(maps[rx-i-1][y+1]==1):
                stack.append((rx-i,y+1))
                break
            i+=1
        if y-1<=0:
            continue
        i=0
        while(maps[lx+i][y-1] == 0):
            if(maps[lx+i+1][y-1]==1):
                stack.append((lx+i,y-1))
                break
            i+=1
        i=0
        while(maps[rx-i][y-1] == 0):
            if(maps[rx-i-1][y-1]==1):
                stack.append((rx-i,y-1))
                break
            i+=1
scan_fill()

這裡是所有代碼

上面的代碼都是剪切過的,完整的代碼如下所示,運行後大傢就可以在顯示器上看到運行過程:

import time
import win32gui
dc = win32gui.GetDC(0)
maps = [[0 for x in range(0,400)] for x in range(0,400)]

for i in range(200,300):
    maps[i][200] = 1
    maps[200][i] = 1
    maps[i][300] = 1
    maps[300][i] = 1
for i in range(230,270):
    maps[i][230] = 1
    maps[i][270] = 1
    maps[230][i] = 1
    maps[270][i] = 1
# 中點算法畫圓
def draw_circle(x, y, r):
    x0 = 0
    y0 = r
    d = 3 - 2 * r
    while x0 <= y0:
        time.sleep(0.01)
        win32gui.SetPixel(dc, x + x0, y + y0, 0xffffff)
        time.sleep(0.01)
        win32gui.SetPixel(dc, x + y0, y + x0, 0xffffff)
        time.sleep(0.01)
        win32gui.SetPixel(dc, x - y0, y + x0, 0xffffff)
        time.sleep(0.01)
        win32gui.SetPixel(dc, x - x0, y + y0, 0xffffff)
        time.sleep(0.01)
        win32gui.SetPixel(dc, x - x0, y - y0, 0xffffff)
        time.sleep(0.01)
        win32gui.SetPixel(dc, x - y0, y - x0, 0xffffff)
        time.sleep(0.01)
        win32gui.SetPixel(dc, x + y0, y - x0, 0xffffff)
        time.sleep(0.01)
        win32gui.SetPixel(dc, x + x0, y - y0, 0xffffff)
        if d < 0:
            d += 4 * x0 + 6
        else:
            d += 4 * (x0 - y0) + 10
            y0 -= 1
        x0 += 1
# 畫線
def bresenham(x0, y0, x1, y1):
    dx = abs(x1 - x0)
    dy = abs(y1 - y0)
    sx = 1 if x0 < x1 else -1
    sy = 1 if y0 < y1 else -1
    err = dx - dy

    while True:
        #time.sleep(0.01)
        win32gui.SetPixel(dc, x0, y0, 0xffffff)
        if x0 == x1 and y0 == y1:
            break
        e2 = 2 * err
        if e2 > -dy:
            err -= dy
            x0 += sx
        if e2 < dx:
            err += dx
            y0 += sy

# 畫實心圓
def draw_circle_fill(x0, y0, r):
    x = 0
    y = r
    d = 3 - 2 * r
    while x <= y:
        time.sleep(0.01)
        bresenham(x0 + x, y0 + y, x0 - x, y0 + y)
        time.sleep(0.01)
        bresenham(x0 + x, y0 - y, x0 - x, y0 - y)
        time.sleep(0.01)
        bresenham(x0 + y, y0 + x, x0 - y, y0 + x)
        time.sleep(0.01)
        bresenham(x0 + y, y0 - x, x0 - y, y0 - x)
        if d < 0:
            d += 4 * x + 6
        else:
            d += 4 * (x - y) + 10
            y -= 1
        x += 1
# 畫多邊形
def draw_polygon(points):
    for i in range(len(points)):
        x0 = points[i][0]
        y0 = points[i][1]
        x1 = points[(i + 1) % len(points)][0]
        y1 = points[(i + 1) % len(points)][1]
        bresenham(x0, y0, x1, y1)

# 畫橢圓
def draw_ellipse(x0, y0, a, b):
    x = 0
    y = b
    a2 = a * a
    b2 = b * b
    d = b2 - a2 * b + a2 / 4
    while b2 * x <= a2 * y:
        win32gui.SetPixel(dc, x0 + x, y0 + y, 0xffffff)
        win32gui.SetPixel(dc, x0 - x, y0 + y, 0xffffff)
        win32gui.SetPixel(dc, x0 + x, y0 - y, 0xffffff)
        win32gui.SetPixel(dc, x0 - x, y0 - y, 0xffffff)
        if d < 0:
            d += b2 * (2 * x + 3)
        else:
            d += b2 * (2 * x - 2 * y + 5)
            y -= 1
        x += 1
    d1 = b2 * (x + 0.5) * (x + 0.5) + a2 * (y - 1) * (y - 1) - a2 * b2
    while y >= 0:
        win32gui.SetPixel(dc, x0 + x, y0 + y, 0xffffff)
        win32gui.SetPixel(dc, x0 - x, y0 + y, 0xffffff)
        win32gui.SetPixel(dc, x0 + x, y0 - y, 0xffffff)
        win32gui.SetPixel(dc, x0 - x, y0 - y, 0xffffff)
        if d1 > 0:
            d1 -= a2 * (2 * y - 1)
        d1 += b2 * (2 * x + 3)
        x += 1
        y -= 1
# 畫矩形
def draw_rectangle(x0, y0, x1, y1):
    bresenham(x0, y0, x1, y0)
    bresenham(x1, y0, x1, y1)
    bresenham(x1, y1, x0, y1)
    bresenham(x0, y1, x0, y0)

# 掃描填充maps
def scan_fill():
    seed = (271,296)
    stack = []
    stack.append(seed)
    while len(stack) > 0:
        (x,y) = stack.pop()
        # 如果已經被填充過,則跳過
        if(maps[x][y] == 1):
            continue
        # 橫向填充並記錄lx rx
        i=0
        time.sleep(0.01)
        while(maps[x+i][y] == 0):
            maps[x+i][y] = 1
            win32gui.SetPixel(dc, x+i, y, 0xffffff)
            i += 1
        rx = x+i-1
        i=1
        while(maps[x-i][y] == 0):
            maps[x-i][y] = 1
            
            win32gui.SetPixel(dc, x-i, y, 0xffffff)
            i+=1
        lx = x-i+1
        # 下一個種子
        if y+1>=300:
            continue
        i=0
        while(maps[lx+i][y+1] == 0):
            if(maps[lx+i+1][y+1]==1):
                stack.append((lx+i,y+1))
                break
            i+=1
        i=0
        while(maps[rx-i][y+1] == 0):
            if(maps[rx-i-1][y+1]==1):
                stack.append((rx-i,y+1))
                break
            i+=1
        if y-1<=0:
            continue
        i=0
        while(maps[lx+i][y-1] == 0):
            if(maps[lx+i+1][y-1]==1):
                stack.append((lx+i,y-1))
                break
            i+=1
        i=0
        while(maps[rx-i][y-1] == 0):
            if(maps[rx-i-1][y-1]==1):
                stack.append((rx-i,y-1))
                break
            i+=1
scan_fill()
while True:
    # 畫線
    
    bresenham(400, 900, 1000, 700)
    # 填充圓
    draw_circle_fill(900, 500, 100)
    # 中心圓
    draw_circle(1000, 200, 100)
    # 橢圓
    draw_ellipse(1500, 200, 100, 100)
    # 矩形
    draw_rectangle(1100, 400, 1200, 500)
    # 多邊形
    draw_polygon([(900, 1000), (800, 800), (1000, 900), (1100, 1000)])
    #三角形
    draw_polygon([(400, 200), (500, 300), (600, 200)])

裁剪

裁剪這裡簡直就是我的噩夢,因為我之前為瞭極客選擇瞭僅僅知道頂點就畫出裁剪過的多邊形,導致我沒有數組,隻能設計更極客的算法。
最後我找到瞭一種裁剪凸多邊形的辦法,大致就是找到每個線段的交點,然後順時針方向對交點和在主多邊形,副多邊形的頂點排序,最後就可以實現裁剪。代碼超級復雜,

import win32gui
import math
import pygame
dc = win32gui.GetDC(0)
# 獲取鼠標的位置
mouse_x=win32gui.GetCursorPos()[0]
mouse_y=win32gui.GetCursorPos()[1]
temp = win32gui.GetCursorPos()
def get_mouse_pos():
    global mouse_x, mouse_y
    mouse_x = win32gui.GetCursorPos()[0]
    mouse_y = win32gui.GetCursorPos()[1]
clock = pygame.time.Clock()

temp2 = []
def bresenham(x0, y0, x1, y1 , color):
    dx = abs(x1 - x0)
    dy = abs(y1 - y0)
    sx = 1 if x0 < x1 else -1
    sy = 1 if y0 < y1 else -1
    err = dx - dy
    while True:
        win32gui.SetPixel(dc, x0, y0, color)
        if x0 == x1 and y0 == y1:
            break
        e2 = 2 * err
        if e2 > -dy:
            err -= dy
            x0 += sx
        if e2 < dx:
            err += dx
            y0 += sy


def draw_rectangle(x0, y0, x1, y1):
    bresenham(x0, y0, x1, y0,0xffffff)
    bresenham(x1, y0, x1, y1,0xffffff)
    bresenham(x1, y1, x0, y1,0xffffff)
    bresenham(x0, y1, x0, y0,0xffffff)


def draw_polygon(points):
    for i in range(len(points)):
        x0 = points[i][0]
        y0 = points[i][1]
        x1 = points[(i + 1) % len(points)][0]
        y1 = points[(i + 1) % len(points)][1]
        bresenham(x0, y0, x1, y1,0x00ff00)
def draw_polygon_black(points):
    for i in range(len(points)):
        x0 = points[i][0]
        y0 = points[i][1]
        x1 = points[(i + 1) % len(points)][0]
        y1 = points[(i + 1) % len(points)][1]
        bresenham(x0, y0, x1, y1,0x000000)
# 線段是否相交
def IsRectCross(p1x, p1y, p2x, p2y, q1x, q1y, q2x, q2y):
    return min(p1x,p2x) <= max(q1x,q2x) and min(q1x,q2x) <= max(p1x,p2x) and min(p1y,p2y) <= max(q1y,q2y) and min(q1y,q2y) <= max(p1y,p2y)


def IsLineSegmentCross(pFirst1x,pFirst1y,pFirst2x,pFirst2y,pSecond1x,pSecond1y,pSecond2x,pSecond2y):
    line1 = pFirst1x * (pSecond1y - pFirst2y) + pFirst2x * (pFirst1y - pSecond1y) + pSecond1x * (pFirst2y - pFirst1y)
    line2 = pFirst1x * (pSecond2y - pFirst2y) + pFirst2x * (pFirst1y - pSecond2y) + pSecond2x * (pFirst2y - pFirst1y)
    if (((line1 ^ line2) >= 0) and not (line1 == 0 and line2 == 0)):
        return False

    line1 = pSecond1x * (pFirst1y - pSecond2y) + pSecond2x * (pSecond1y - pFirst1y) + pFirst1x * (pSecond2y - pSecond1y)
    line2 = pSecond1x * (pFirst2y - pSecond2y) + pSecond2x * (pSecond1y - pFirst2y) + pFirst2x * (pSecond2y - pSecond1y)
    if (((line1 ^ line2) >= 0) and not (line1 == 0 and line2 == 0)):
        return False
    return True

def GetCrossPoint(p1x, p1y, p2x, p2y, q1x, q1y, q2x, q2y):
    if(IsRectCross(p1x, p1y, p2x, p2y, q1x, q1y, q2x, q2y)):
        if (IsLineSegmentCross(p1x, p1y, p2x, p2y, q1x, q1y, q2x, q2y)):
            tmpLeft = (q2x - q1x) * (p1y - p2y) - (p2x - p1x) * (q1y - q2y)
            tmpRight = (p1y - q1y) * (p2x - p1x) * (q2x - q1x) + q1x * (q2y - q1y) * (p2x - p1x) - p1x * (p2y - p1y) * (q2x - q1x)
            if (tmpLeft == 0):
                return None
            x = (int)(tmpRight/tmpLeft)
            tmpLeft = (p1x - p2x) * (q2y - q1y) - (p2y - p1y) * (q1x - q2x)
            tmpRight = p2y * (p1x - p2x) * (q2y - q1y) + (q2x- p2x) * (q2y - q1y) * (p1y - p2y) - q2y * (q1x - q2x) * (p2y - p1y)
            if (tmpLeft == 0):
                return None
            y = (int)(tmpRight/tmpLeft)
            return (x,y)
        else:
            return None
    else:
        return None

def draw_rectangle_black(x0, y0, x1, y1):
    bresenham(x0, y0, x1, y0,0x000000)
    bresenham(x1, y0, x1, y1,0x000000)
    bresenham(x1, y1, x0, y1,0x000000)
    bresenham(x0, y1, x0, y0,0x000000)

# 判斷點是否在多邊形內
def IsPointInPolygon(points, x, y):
    nCross = 0
    for i in range(len(points)):
        p1x = points[i][0]
        p1y = points[i][1]
        p2x = points[(i + 1) % len(points)][0]
        p2y = points[(i + 1) % len(points)][1]
        if (y > min(p1y, p2y)):
            if (y <= max(p1y, p2y)):
                if (x <= max(p1x, p2x)):
                    if (p1y != p2y):
                        xinters = (y - p1y) * (p2x - p1x) / (p2y - p1y) + p1x
                    if (p1x == p2x or x <= xinters):
                        nCross += 1
    if (nCross % 2 == 0):
        return False
    else:
        return True
def getNonRepeatList(data):
    new_data = []
    for i in range(len(data)):
        if data[i] not in new_data:
            new_data.append(data[i])
    return new_data


# 判斷兩多邊形重疊部分 返回一個多邊形
def IsPolygonCross(points1, points2):
    result = []
    for i in range(len(points1)):
        p1x = points1[i][0]
        p1y = points1[i][1]
        p2x = points1[(i + 1) % len(points1)][0]
        p2y = points1[(i + 1) % len(points1)][1]
        for j in range(len(points2)):
            q1x = points2[j][0]
            q1y = points2[j][1]
            q2x = points2[(j + 1) % len(points2)][0]
            q2y = points2[(j + 1) % len(points2)][1]
            if (IsPointInPolygon(points1, q1x, q1y) and (q1x, q1y) not in result):
                result.append((q1x, q1y))
            if (IsPointInPolygon(points1, q2x, q2y) and (q2x, q2y) not in result):
                result.append((q2x, q2y))
            if (IsPointInPolygon(points2, p1x, p1y) and (p1x, p1y) not in result):
                result.append((p1x, p1y))
            if (IsPointInPolygon(points2, p2x, p2y) and (p2x, p2y) not in result):
                result.append((p2x, p2y))
            if (IsRectCross(p1x, p1y, p2x, p2y, q1x, q1y, q2x, q2y)):
                if  GetCrossPoint(p1x, p1y, p2x, p2y, q1x, q1y, q2x, q2y) != None:
                    (x, y) = GetCrossPoint(p1x, p1y, p2x, p2y, q1x, q1y, q2x, q2y)
                    result.append((x, y))
    if (result == []):
        return result
    return (sort_points_in_clockwise_order(result))

w = 60
h = 100

def draw_polygon_red(points):
    for i in range(len(points)):
        x0 = points[i][0]
        y0 = points[i][1]
        x1 = points[(i + 1) % len(points)][0]
        y1 = points[(i + 1) % len(points)][1]
        bresenham(x0, y0, x1, y1,0xff0000)

def sort_points_in_clockwise_order(points):
    center = (0, 0)
    for point in points:
        center = (center[0] + point[0], center[1] + point[1])
    center = (center[0] / len(points), center[1] / len(points))
    points_copy = list(points)
    points_copy.sort(key=lambda point: math.atan2(point[0] - center[0], point[1] - center[1]))
    res = []
    for i in points_copy:
       res.append((i[0]+500,i[1]))
    return res

polygon_Points = [(600,500), (800,500), (900, 600), (900, 400),(600,300)]

while True:
    draw_rectangle_black(temp[0],temp[1],temp[0]+w,temp[1]+h)
    draw_rectangle(mouse_x,mouse_y,mouse_x+w,mouse_y+h)
    temp = (mouse_x,mouse_y)
    get_mouse_pos()
    draw_polygon(polygon_Points)
    res =  IsPolygonCross(polygon_Points,[(mouse_x,mouse_y),(mouse_x+w,mouse_y),(mouse_x+w,mouse_y+h),(mouse_x,mouse_y+h)]) 
    print(res)
    if temp2 != []:
        draw_polygon_black(temp2)
    if res != [] and res != None:
        draw_polygon_red(res)
        temp2 = res
    clock.tick(120)# 60幀
    
    

總結

計算機圖形學並沒有我之前想的那麼好學,踩瞭很多坑,也補瞭很多知識。希望後面能再接再厲

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