C語言版實現三子棋遊戲
如何用C語言來實現三子棋(井字棋),供大傢參考,具體內容如下
大致思路如下
1.先打印出菜單供用戶進行遊戲還是退出遊戲
2.編寫打印棋盤的函數
3.編寫用戶和電腦下棋的函數
4.最後對玩傢或用戶下棋後進行判斷輸贏
貼張勝利的圖片
實現打印菜單的函數
void menu() { printf("******************************************\n"); printf("************* 1. play *************\n"); printf("************* 2.exit *************\n"); printf("******************************************\n"); }
主函數的實現
int main() { int input; srand((unsigned int)time(NULL)); do { menu(); printf("請選擇>"); scanf("%d", &input); switch (input) { case 0: printf("退出\n"); break; case 1: game(); break; default: printf("輸入錯誤,"); break; } } while (input); return 0; }
根據用戶的選擇是玩遊戲還是退出,玩完一局後也可以在玩一局
game函數的實現
void game() { char board[ROW][COL]; //初始化棋盤 InitBoard(board, ROW, COL); //打印棋盤 PrinBoard(board, ROW, COL); char flag = 0; //下棋 while (1) { PlayMove(board, ROW, COL); PrinBoard(board, ROW, COL); //判斷當前狀態 flag = IsWin(board, ROW, COL); if (flag != 'c') break; //電腦下棋 CompMove(board, ROW, COL); PrinBoard(board, ROW, COL); //判斷當前狀態 flag = IsWin(board, ROW, COL); if (flag != 'c') break; } if (flag == '*') printf("恭喜玩傢獲勝\n"); else if (flag == '#') printf("恭喜電腦獲勝\n"); else printf("平局啦\n"); }
在每次玩傢或電腦下完棋後都應該進行判斷,判斷當前棋盤的狀態.
打印棋盤
首先應先打印棋盤,而且在每次下完棋後也應在打印一下棋盤
void PrinBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (int j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) printf("|"); } printf("\n"); if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) printf("|"); } } printf("\n"); } }
判斷函數
IsWin函數應該有四種狀態分別為:玩傢贏(*)、電腦贏(#)、平局(d)和繼續©。
char IsWin(char board[ROW][COL], int row, int col) { int i = 0; //判斷行 for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col - 1; j++) { if (board[i][j] == ' ' || board[i][j] != board[i][j + 1]) break; } if (j == col - 1) return board[i][j - 1]; } //判斷列 for (i = 0; i < col; i++) { int j = 0; for (j = 0; j < row - 1; j++) { if (board[j][i] == ' ' || board[j][i] != board[j + 1][i]) break; } if (j == row - 1) return board[j][i]; } //右斜 for (i = 0; i < row - 1; i++) { if (board[i][i] == ' ' || board[i][i] != board[i + 1][i + 1]) break; } if (i == row - 1) return board[i][i]; int x = 1, y = col - 2; while (x < row&&y >= 0) { if (board[x][y] == ' ' || board[x][y] != board[x - 1][y + 1]) break; x++; y--; } if (x == row && y < 0) return board[x - 1][y + 1]; //判斷是否平局 for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { if (board[i][j] == ' ') return 'c'; } } //平局 return 'd'; }
下棋函數
電腦下棋時通過時間戳來生成隨機數,並判斷當前位置是否合法。每次下完棋後應該對棋盤進行判斷,通過調用函數IsWin根據返回值,判斷是繼續還是跳出。
void PlayMove(char board[ROW][COL], int row, int col) { printf("請玩傢下棋>"); while (1) { int x, y; printf("輸入您要下的位置"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { //判斷當前位置是否有棋子 if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else printf("此位置重復\n"); } else printf("此坐標不合法,超出棋盤大小\n"); } } void CompMove(char board[ROW][COL], int row, int col) { printf("電腦下棋>\n"); printf("\n"); while (1) { int x = rand() % row; int y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } }
到這各個函數的實現已完成。
完整代碼如下
text.c
#include"game.h" void menu() { printf("******************************************\n"); printf("************* 1. play *************\n"); printf("************* 2.exit *************\n"); printf("******************************************\n"); } void game() { char board[ROW][COL]; //初始化棋盤 InitBoard(board, ROW, COL); //打印棋盤 PrinBoard(board, ROW, COL); char flag = 0; //下棋 while (1) { PlayMove(board, ROW, COL); PrinBoard(board, ROW, COL); //判斷當前狀態 flag = IsWin(board, ROW, COL); if (flag != 'c') break; //電腦下棋 CompMove(board, ROW, COL); PrinBoard(board, ROW, COL); //判斷當前狀態 flag = IsWin(board, ROW, COL); if (flag != 'c') break; } if (flag == '*') printf("恭喜玩傢獲勝\n"); else if (flag == '#') printf("恭喜電腦獲勝\n"); else printf("平局啦\n"); } int main() { int input; srand((unsigned int)time(NULL)); do { menu(); printf("請選擇>"); scanf("%d", &input); switch (input) { case 0: printf("退出\n"); break; case 1: game(); break; default: printf("輸入錯誤,"); break; } } while (input); return 0; }
game.c
#include"game.h" void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { board[i][j] = ' '; } } } void PrinBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (int j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) printf("|"); } printf("\n"); if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) printf("|"); } } printf("\n"); } } void PlayMove(char board[ROW][COL], int row, int col) { printf("請玩傢下棋>\n"); while (1) { int x, y; printf("輸入您要下的位置"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { //判斷當前位置是否有棋子 if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else printf("此位置重復\n"); } else printf("此坐標不合法,超出棋盤大小\n"); } } void CompMove(char board[ROW][COL], int row, int col) { printf("電腦下棋>\n"); printf("\n"); while (1) { int x = rand() % row; int y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } char IsWin(char board[ROW][COL], int row, int col) { int i = 0; //判斷行 for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col - 1; j++) { if (board[i][j] == ' ' || board[i][j] != board[i][j + 1]) break; } if (j == col - 1) return board[i][j - 1]; } //判斷列 for (i = 0; i < col; i++) { int j = 0; for (j = 0; j < row - 1; j++) { if (board[j][i] == ' ' || board[j][i] != board[j + 1][i]) break; } if (j == row - 1) return board[j][i]; } //右斜 for (i = 0; i < row - 1; i++) { if (board[i][i] == ' ' || board[i][i] != board[i + 1][i + 1]) break; } if (i == row - 1) return board[i][i]; int x = 1, y = col - 2; while (x < row&&y >= 0) { if (board[x][y] == ' ' || board[x][y] != board[x - 1][y + 1]) break; x++; y--; } if (x == row && y < 0) return board[x - 1][y + 1]; //判斷是否平局 for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { if (board[i][j] == ' ') return 'c'; } } //平局 return 'd'; }
game.h
#pragma once #define _CRT_SECURE_NO_WARNINGS #include<stdio.h> #include<time.h> #include<stdlib.h> enum { ROW = 3, COL = 3 }; void InitBoard(char board[ROW][COL], int row, int col); void PrinBoard(char board[ROW][COL], int row, int col); void PlayMove(char board[ROW][COL], int row, int col); void CompMove(char board[ROW][COL], int row, int col); char IsWin(char board[ROW][COL], int row, int col);
以上就是本文的全部內容,希望對大傢的學習有所幫助,也希望大傢多多支持WalkonNet。