用C語言實現簡單五子棋小遊戲

本文實例為大傢分享瞭C語言實現簡單五子棋小遊戲的具體代碼,供大傢參考,具體內容如下

在vs2019創建新項目,然後添加兩個源文件test.c和game.c,接著創建一個頭文件game.h。

test.c:

#include "game.h"
 
void game()
{
 char board[ROW][COL];
 InitBoard(board, ROW, COL);
 DisplayBoard(board, ROW, COL);
 char ret = 0;
 while (1)
 {
  PlayerMove(board, ROW, COL);
  DisplayBoard(board, ROW, COL);
  ret = IsWin(board, ROW, COL);
  if (ret != 'C')
  {
   break;
  }
  ComputerMove(board, ROW, COL);
  DisplayBoard(board, ROW, COL);
  ret = IsWin(board, ROW, COL);
  if (ret != 'C')
  {
   break;
  }
 }
 if (ret == '*')
 {
  printf("玩傢贏\n");
 }
 else if (ret == '#')
 {
  printf("電腦贏\n");
 }
 else
 {
  printf("平局\n");
 }
}
 
void menu()
{
 printf("******************************\n");
 printf("*******     1.play      ******\n");
 printf("*******     0.exit      ******\n");
 printf("******************************\n");
}
int main()
{
 int input = 0;
 srand((unsigned int)time(NULL));
 do
 {
  menu();
  printf("請輸入:\n");
  scanf("%d", &input);
  switch (input)
  {
  case 1:
   game();
   break;
  case 0:
   printf("退出遊戲\n");
   break;
  default:
   printf("輸入錯誤,請重新輸入:\n");
   break;
  }
 } while (input);
 return 0;
}

game.c:

#include "game.h"
 
 
void InitBoard(char board[ROW][COL], int row, int col)
{
 int i = 0;
 for (i = 0; i < row; i++)
 {
  int j = 0;
  for (j = 0; j < col; j++)
  {
   board[i][j] = ' ';
  }
 }
}
 
void DisplayBoard(char board[ROW][COL], int row, int col)
{
 int i = 0;
 for (i = 0; i < row; i++)
 {
  int j = 0;
  for (j = 0; j < col; j++)
  {
   printf(" %c ",board[i][j]);
   if (j < col - 1)
   {
    printf("|");
   }
  }
  printf("\n");
  if (i < row - 1)
  {
   for (j = 0; j < col; j++)
   {
    printf("---");
    if (j < col - 1)
     printf("|");
   }
  }
  printf("\n");
 }
}
 
void PlayerMove(char board[ROW][COL], int row, int col)
{
 printf("玩傢走:\n");
 int i = 0;
 int j = 0;
 while (1)
 {
  printf("請輸入坐標:\n");
  scanf("%d%d", &i, &j);
  if (i >= 1 && i <= row && j >= 1 && j <= col)
  {
   if (board[i - 1][j - 1] == ' ')
   {
    board[i - 1][j - 1] = '*';
    break;
   }
   else
   {
    printf("坐標被占用,請重新輸入\n");
   }
  }
  else
  {
   printf("坐標超出范圍\n");
  }
 }
}
 
 
void ComputerMove(char board[ROW][COL], int row, int col)
{
 int i = 0;
 int j = 0;
 printf("電腦走:\n");
 while (1)
 {
  i = rand() % row;
  j = rand() % col;
  if (board[i][j] == ' ')
  {
   board[i][j] = '#';
   break;
  }
 }
}
int IsFull(char board[ROW][COL], int row, int col)
{
 int i = 0;
 int j = 0;
 for (i = 0; i < row; i++)
 {
  for (j = 0; j < col; j++)
  {
   if (board[i][j] == ' ')
   {
    return 0;//棋盤沒滿
   }
  }
 }
 
 return 1;//棋盤滿瞭
 
}
 
char IsWin(char board[ROW][COL], int row, int col)
{
 int i = 0;
 //判斷三行
 for (i = 0; i < row; i++)
 {
  if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
  {
   return  board[i][1];//
  }
 }
 
 //判斷三列
 for (i = 0; i < col; i++)
 {
  if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
  {
   return board[1][i];
  }
 }
 
 //判斷對角線
 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
 {
  return board[1][1];
 }
 if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
 {
  return board[1][1];
 }
 
 //判斷平局
 //如果棋盤滿瞭返回1, 不滿返回0
 int ret = IsFull(board, row, col);
 if (ret == 1)
 {
  return 'Q';
 }
 
 //繼續
 return 'C';
}

game.h:

#include <stdio.h>
#include <stdlib.h>
#include <time.h>
 
#define ROW 3
#define COL 3
 
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
int IsFull(char board[ROW][COL], int row, int col);

運行效果如圖:

以上就是本文的全部內容,希望對大傢的學習有所幫助,也希望大傢多多支持WalkonNet。

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