用C語言實現簡單五子棋小遊戲
本文實例為大傢分享瞭C語言實現簡單五子棋小遊戲的具體代碼,供大傢參考,具體內容如下
在vs2019創建新項目,然後添加兩個源文件test.c和game.c,接著創建一個頭文件game.h。
test.c:
#include "game.h" void game() { char board[ROW][COL]; InitBoard(board, ROW, COL); DisplayBoard(board, ROW, COL); char ret = 0; while (1) { PlayerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); ret = IsWin(board, ROW, COL); if (ret != 'C') { break; } ComputerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); ret = IsWin(board, ROW, COL); if (ret != 'C') { break; } } if (ret == '*') { printf("玩傢贏\n"); } else if (ret == '#') { printf("電腦贏\n"); } else { printf("平局\n"); } } void menu() { printf("******************************\n"); printf("******* 1.play ******\n"); printf("******* 0.exit ******\n"); printf("******************************\n"); } int main() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("請輸入:\n"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出遊戲\n"); break; default: printf("輸入錯誤,請重新輸入:\n"); break; } } while (input); return 0; }
game.c:
#include "game.h" void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { board[i][j] = ' '; } } } void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { printf(" %c ",board[i][j]); if (j < col - 1) { printf("|"); } } printf("\n"); if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) printf("|"); } } printf("\n"); } } void PlayerMove(char board[ROW][COL], int row, int col) { printf("玩傢走:\n"); int i = 0; int j = 0; while (1) { printf("請輸入坐標:\n"); scanf("%d%d", &i, &j); if (i >= 1 && i <= row && j >= 1 && j <= col) { if (board[i - 1][j - 1] == ' ') { board[i - 1][j - 1] = '*'; break; } else { printf("坐標被占用,請重新輸入\n"); } } else { printf("坐標超出范圍\n"); } } } void ComputerMove(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; printf("電腦走:\n"); while (1) { i = rand() % row; j = rand() % col; if (board[i][j] == ' ') { board[i][j] = '#'; break; } } } int IsFull(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0;//棋盤沒滿 } } } return 1;//棋盤滿瞭 } char IsWin(char board[ROW][COL], int row, int col) { int i = 0; //判斷三行 for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[i][1];// } } //判斷三列 for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ') { return board[1][i]; } } //判斷對角線 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') { return board[1][1]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1]; } //判斷平局 //如果棋盤滿瞭返回1, 不滿返回0 int ret = IsFull(board, row, col); if (ret == 1) { return 'Q'; } //繼續 return 'C'; }
game.h:
#include <stdio.h> #include <stdlib.h> #include <time.h> #define ROW 3 #define COL 3 void InitBoard(char board[ROW][COL], int row, int col); void DisplayBoard(char board[ROW][COL], int row, int col); void PlayerMove(char board[ROW][COL], int row, int col); void ComputerMove(char board[ROW][COL], int row, int col); char IsWin(char board[ROW][COL], int row, int col); int IsFull(char board[ROW][COL], int row, int col);
運行效果如圖:
以上就是本文的全部內容,希望對大傢的學習有所幫助,也希望大傢多多支持WalkonNet。